PARI Universe Results: Day 1-2 Standings and Draft Trends
Two days of PARI Universe results are in the books, and the group stage has already produced something odd: all eight Bo3 series finished 2-0. No series has needed a third game. Sixteen games, 961 kills, three games that ran past the 60-minute mark, and one team, PARIVISION, sitting at 2-0 in series with a 4-0 game record while the two teams at the bottom of each group are already staring at elimination math.
This is our full Day 1 and Day 2 recap of the $250,000 FISSURE Tier 1, played online on the Europe West server on patch 7.41f. We pulled every game from OpenDota match data, so the match IDs, lengths, kill scores, hero picks and bans below are checkable. You get the standings for both groups, a series-by-series story of each day, a full results table, the draft trends that actually showed up, the standout individual games, what the remaining 12 series mean, and how to turn a week of pro Dota into ranked wins.
If you missed the setup, start with our PARI Universe preview for the format, prize split and schedule. Day 3 starts today, October 24, so this recap lands right before the next four series.
Table of Contents
- Standings After Day 2
- Day 1 Recap (October 22)
- Day 2 Recap (October 23)
- Full Results Table: All 16 Games
- Draft Trends: Picks, Bans and Win Rates
- The Marathon Games and the Comeback
- Standout Individual Performances
- Team-by-Team Read After Two Days
- What Is Left in the Group Stage
- What Ranked Players Can Steal
- Data Notes
- FAQ
Standings After Day 2
Ten teams, two groups of five, a single round robin, every series Bo3. After two days each team has played one or two series. We label the groups A and B by their composition, because the matchups played so far split the field cleanly in two. Check the official bracket for the naming FISSURE uses.
Group A
| Team | Series | Games | Results so far |
|---|---|---|---|
| Team Yandex | 1-0 | 2-0 | Beat GamerLegion 2-0 |
| OG | 1-0 | 2-0 | Beat 1w Team 2-0 |
| GamerLegion | 1-1 | 2-2 | Lost to Yandex 0-2, beat Team Liquid 2-0 |
| Team Liquid | 1-1 | 2-2 | Beat 1w Team 2-0, lost to GamerLegion 0-2 |
| 1w Team | 0-2 | 0-4 | Lost to Team Liquid 0-2 and OG 0-2 |
Group B
| Team | Series | Games | Results so far |
|---|---|---|---|
| PARIVISION | 2-0 | 4-0 | Beat Astra Invicta 2-0 and LEGION 2-0 |
| Team Spirit | 1-0 | 2-0 | Beat LEGION 2-0 |
| Astra Invicta | 1-1 | 2-2 | Lost to PARIVISION 0-2, beat BetBoom Team 2-0 |
| BetBoom Team | 0-1 | 0-2 | Lost to Astra Invicta 0-2 |
| LEGION | 0-2 | 0-4 | Lost to Team Spirit 0-2 and PARIVISION 0-2 |
The headline is simple. PARIVISION are the only team with two series wins, and they have not dropped a game. Yandex, OG and Spirit are each 1-0 with 2-0 game records. The two teams with 0-4 game records, 1w Team and LEGION, have played twice and have no game wins to show for it.
According to the preview schedule, the top four teams in each group advance to the double-elimination playoffs from October 28 to November 1, so only the fifth-place team in each group goes home. We still read it that way, but we will treat it as unconfirmed until the official bracket is published. With only one team per group eliminated, a 0-2 start hurts but does not end anyone’s event yet.
Day 1 Recap (October 22)
Four series, eight games, all decided in straight maps. Here is how each one played out.
Team Yandex 2-0 GamerLegion
The defending BLAST Slam VIII champions opened the tournament the way they closed the last one. In game one (match 9056215433), Yandex drafted Earth Spirit, Winter Wyvern, Brewmaster, Rubick and Templar Assassin and won 34-14 in 37 minutes. CHIRA_JUNIOR went 14/1/17 on Earth Spirit, and Watson finished the game on Templar Assassin with 29,086 net worth, the highest in the match.
Game two (match 9056271057) was shorter, 33 minutes, and finished 30-20. Watson swapped to Anti-Mage and posted 13/1/9. GamerLegion’s draft had Dragon Knight, Winter Wyvern, Dark Willow, Pudge and Troll Warlord, a lineup that wanted a long game, and Yandex never allowed one. The match data shows Yandex ahead by nearly 27,000 gold at the end.
Team Spirit 2-0 LEGION
LEGION, the qualifier winner, gave Spirit one proper fight. Game one (match 9056353535) lasted 41 minutes and ended 45-31 for Spirit, who played Slark, Earth Spirit, Witch Doctor, Shadow Demon and Tidehunter against LEGION’s Invoker, Disruptor, Spirit Breaker, Dark Seer and Luna. Larl’s Earth Spirit went 16/4/11 and Batyuk’s Tidehunter went 8/2/24.
Game two (match 9056429802) was a stomp. Spirit won 52-11 in 33 minutes, and Yatoro went 17/0/12 on Slark. LEGION’s Witch Doctor finished 2/16/4. That is the cleanest carry game of the first two days.
Team Liquid 2-0 1w Team
This series had the longest game of the event so far. Game one (match 9056618744) ran 76 minutes and 59 seconds and ended 47-41 for Liquid. More on that game in the marathon section. Game two (match 9056794318) was the opposite: 26 minutes 35 seconds, 36-7, the shortest and most one-sided game of the tournament so far. Liquid played Earthshaker, Batrider, Lifestealer, Witch Doctor and Spirit Breaker, an aggressive tempo draft, and 1w Team’s Techies, Bane, Beastmaster and Kez lineup could not hold the map.
PARIVISION 2-0 Astra Invicta
Game one (match 9056907498) was a 62-minute grind, ended 36-33 for PARIVISION. Astra Invicta, on Radiant, never led by more than 376 gold at any minute mark in the OpenDota graph, and at the low point they trailed by more than 18,000. Satanic’s Kez finished with 49,278 net worth, and Nightfall’s Lifestealer posted 13/6/11 for the losing side.
Game two (match 9057055798) was far faster: 31 minutes, 40-15, with Satanic on Templar Assassin at 15/1/5. PARIVISION’s pos 1 looked comfortable on both a late-game hero and a tempo hero in the same series. That flexibility is one of the reasons they are the only 2-0 team after two days.
Day 2 Recap (October 23)
Another four series, another four sweeps. Day 2 produced two more 60-plus-minute games and two shorter, decisive ones.
OG 2-0 1w Team
OG’s first game (match 9057627136) was a 37-minute game with a tiny kill gap, 21-19, but a net worth gap of more than 11,000 gold at the end. Natsumi’s Terrorblade finished the game at 33,766 net worth with 8/1/5. Game two (match 9057681759) was a 49-minute 45-25 win. Topson went 16/3/21 on Dragon Knight, and Natsumi followed with a 9/1/10 Lone Druid game, 41,270 net worth. Lone Druid, one of the most banned heroes of the event, closed out the series.
GamerLegion 2-0 Team Liquid
The upset of the day by pure record. Game one (match 9057771854) went 52 minutes to GamerLegion, 45-30, with Yuma on Windranger posting 15/5/15 and Fayde on Timbersaw going 10/4/15. Game two (match 9057872455) went 70 minutes 41 seconds, 48-34 for GamerLegion. Yuma moved to Viper (11/7/17) and Fayde to Dragon Knight (12/6/18), and the OpenDota gold graph swung between roughly +10,000 and -8,000 for GamerLegion before the final fight.
That is the second time in two days that a Liquid game crossed the 70-minute mark. Their drafts are built for long games, and so far the long games have gone one each way.
Astra Invicta 2-0 BetBoom Team
Game one (match 9058056916) was 39 minutes, 32-17 for Astra, with Lorenof posting 13/1/15 on Pangolier and Nightfall at 12/1/10 on Lifestealer. Game two (match 9058178856) ran 58 minutes 57 seconds and ended 35-20 for Astra, with Nightfall on Lone Druid at 9/0/14 and 52,234 net worth. That net worth is the second-highest of any player in the 16 games. BetBoom’s Broodmother, Enigma and Earth Spirit core never led at any minute mark.
PARIVISION 2-0 LEGION
PARIVISION closed Day 2 with the cleanest series of the event so far. Game one (match 9058339315) took 31 minutes and finished 37-14. Game two (match 9058456262) took 33 minutes and finished 36-11, with PARIVISION leading by more than 29,000 gold at the end. They played Brewmaster in game one and Keeper of the Light and Dark Seer in game two, and LEGION never found a way to touch the draft.

Full Results Table: All 16 Games
Here is every game from the first two days, ordered by start time, with the OpenDota match ID so you can open the replay data yourself. Length is game time, and kills are shown as winner-loser.
| Match ID | Winner | Loser | Length | Kills |
|---|---|---|---|---|
| 9056215433 | Team Yandex | GamerLegion | 37:03 | 34-14 |
| 9056271057 | Team Yandex | GamerLegion | 33:08 | 30-20 |
| 9056353535 | Team Spirit | LEGION | 41:36 | 45-31 |
| 9056429802 | Team Spirit | LEGION | 33:17 | 52-11 |
| 9056618744 | Team Liquid | 1w Team | 76:59 | 47-41 |
| 9056794318 | Team Liquid | 1w Team | 26:35 | 36-7 |
| 9056907498 | PARIVISION | Astra Invicta | 62:25 | 36-33 |
| 9057055798 | PARIVISION | Astra Invicta | 31:13 | 40-15 |
| 9057627136 | OG | 1w Team | 37:39 | 21-19 |
| 9057681759 | OG | 1w Team | 49:01 | 45-25 |
| 9057771854 | GamerLegion | Team Liquid | 52:27 | 45-30 |
| 9057872455 | GamerLegion | Team Liquid | 70:41 | 48-34 |
| 9058056916 | Astra Invicta | BETBOOM TEAM | 39:37 | 32-17 |
| 9058178856 | Astra Invicta | BETBOOM TEAM | 58:57 | 35-20 |
| 9058339315 | PARIVISION | LEGION | 31:25 | 37-14 |
| 9058456262 | PARIVISION | LEGION | 33:41 | 36-11 |
Some quick numbers from that table: the average game length is 44:44 and the median is about 38:38. Six of 16 games finished in under 35 minutes, three went past 60, and six went past 45. The 961 total kills average out to 60 per game. Radiant won 9 of the 16 games, which is not a meaningful side edge over such a small sample.
Draft Trends: Picks, Bans and Win Rates
This is where the tournament tells you something useful for your own games. We counted every pick and ban across the 16 games.
Most Picked Heroes
| Hero | Picks | Wins | Win rate |
|---|---|---|---|
| Earth Spirit | 10 | 6 | 60% |
| Witch Doctor | 10 | 6 | 60% |
| Dragon Knight | 8 | 3 | 38% |
| Hoodwink | 7 | 3 | 43% |
| Windranger | 6 | 3 | 50% |
| Dark Willow | 6 | 3 | 50% |
| Earthshaker | 6 | 3 | 50% |
| Techies | 6 | 2 | 33% |
Earth Spirit and Witch Doctor were each picked in 10 of the 16 games, which means they appeared in roughly 62% of the drafts. Both won 6 of those 10. Neither is a shock pick, but together they show that the current patch rewards a tempo-and-control position 2 or 4 flex, with a pos 5 who can force fights through hold-up and sustained AoE damage. If you want the full picture of how heroes rank for your own games, see our current-patch hero tier list.
Dragon Knight and Techies are the cautionary picks. Dragon Knight was picked eight times and won only three. Techies was picked six times and won two. Pro teams like both because they create pressure at a specific stage of the game, but neither has been a safe pick on its own in this tournament. They need the rest of the draft to cover their weaknesses, which is hard to do at pub level.
Perfect Records
- Brewmaster: 4 picks, 4 wins. Yandex, PARIVISION (twice) and Astra Invicta all won with it. It was also banned 11 times, so teams that did get it through draft clearly valued it.
- Io: 4 picks, 4 wins. Astra Invicta won both games they played it, and PARIVISION won both of theirs.
- Lone Druid: 2 picks, 2 wins. OG (Natsumi) and Astra Invicta (Nightfall) both used it as a carry and both finished with huge net worth.
These samples are tiny, so treat them as signals rather than facts. They do line up with a pattern we see at Immortal level on a regular basis: heroes that are hard to kill in teamfights and hard to ban around tend to appear in the winning column once the draft is done.
Most Banned Heroes
| Hero | Bans (of 16 games) | Times picked anyway |
|---|---|---|
| Bounty Hunter | 16 | 0 |
| Enigma | 14 | 2 |
| Slark | 12 | 3 |
| Nature’s Prophet | 12 | 2 |
| Lone Druid | 11 | 2 |
| Brewmaster | 11 | 4 |
| Largo | 10 | 1 |
| Anti-Mage | 9 | 1 |
Bounty Hunter was banned in all 16 games. Not a single team has picked him. That is a strong signal that teams view him as a hero to remove before the draft starts rather than answer with a counter. Why is our read, not an official statement: nobody wants to give the other side early tempo and then spend a later ban to fix it. Take it as a respect signal for your own games. If the best drafters in the world remove a hero every single game, he is worth learning even when your own lobby never bans him.
Enigma was banned in 14 games and still got picked twice, once by Astra Invicta (a win) and once by BetBoom Team (a loss). Slark was banned 12 times and picked three times, with a 2-1 record: Spirit won both of their Slark games, while 1w Team lost the one they played. Nature’s Prophet was banned 12 times and went 0-2 when it got through. For more on how the hero pool looks at every rank outside pro play, check our most picked heroes by rank guide.
The Marathon Games and the Comeback
Three games went past 60 minutes, which is one in every five and is unusually high for a tournament played on a patch that is supposed to reward faster play.
| Match | Length | Result |
|---|---|---|
| 9056618744 | 76:59 | Team Liquid beat 1w Team, 47-41 |
| 9057872455 | 70:41 | GamerLegion beat Team Liquid, 48-34 |
| 9056907498 | 62:25 | PARIVISION beat Astra Invicta, 36-33 |
The Liquid comeback. In match 9056618744, the OpenDota gold graph shows Team Liquid, on Radiant, trailing by as much as 11,443 gold at their lowest minute mark and still winning at 76:59. That is a long road back from a six-figure net worth deficit, and it is the type of game that only happens when a team has an item-independent late-game plan. m1CKe’s Windranger finished with 20 kills, 3 deaths and 14 assists, and at 59,360 net worth he had the highest end-of-game net worth of any player in the first 16 games.
Why long games happen at this level. Drafts with Techies, Dazzle, Dark Seer and Windranger do not kill buildings fast, and lineups built around survival can hold a high ground for 20 minutes. When two teams do that to each other, you get 70-minute games. Liquid and GamerLegion’s second game is a good example: the gold graph stayed within about 10,000 either way for most of 70 minutes, so neither side could take the final push without a mistake from the other.

Standout Individual Performances
These are the best individual games of the first two days, taken from the OpenDota player data.
| Player | Hero | K/D/A | Net worth | Match |
|---|---|---|---|---|
| m1CKe (Team Liquid) | Windranger | 20/3/14 | 59,360 | 9056618744 (76:59, win) |
| Yatoro (Team Spirit) | Slark | 17/0/12 | 22,879 | 9056429802 (33:17, win) |
| Topson (OG) | Dragon Knight | 16/3/21 | 30,741 | 9057681759 (49:01, win) |
| Larl (Team Spirit) | Earth Spirit | 16/4/11 | 26,488 | 9056353535 (41:36, win) |
| Satanic (PARIVISION) | Templar Assassin | 15/1/5 | 30,488 | 9057055798 (31:13, win) |
| Yuma (GamerLegion) | Windranger | 15/5/15 | 34,823 | 9057771854 (52:27, win) |
| CHIRA_JUNIOR (Team Yandex) | Earth Spirit | 14/1/17 | 23,808 | 9056215433 (37:03, win) |
| Nightfall (Astra Invicta) | Lone Druid | 9/0/14 | 52,234 | 9058178856 (58:57, win) |
Yatoro’s 17/0/12 is the stat that jumps out, because zero deaths over 33 minutes against a hostile Invoker-and-Witch-Doctor draft is rare. Larl’s 16 kills on Earth Spirit in game one of that same series show why Spirit’s two-game plan worked: Yatoro gets the clean rampage when Larl and the rest of the team control space.
Satanic is the other player to watch. In the same series against Astra Invicta he played Kez for 62 minutes (11/6/11, 49,278 net worth) and then Templar Assassin for 31 (15/1/5). The ability to move between a 62-minute grind hero and a 31-minute snowball hero is the kind of range that makes a team hard to draft against. For a closer look at the team, see our post-shuffle power rankings.
Team-by-Team Read After Two Days
PARIVISION (2-0 in series)
The best start in the event. They have won four games in 31 to 62 minutes, mixed up their drafts from game to game, and barely dropped any control in their wins. If they keep this up, they take a top seed and a clean path into the upper bracket.
Team Yandex (1-0)
Business as usual. Two wins in 37 and 33 minutes against GamerLegion, with ending gold leads of about 25,000 and 27,000. They still have a series against Liquid, 1w Team and OG to play, so their real test is coming.
Team Spirit (1-0)
Spirit’s two games against LEGION produced a 45-31 win and a 52-11 stomp. They are healthy, but they have not yet faced a top-tier group-stage opponent. Their upcoming series against PARIVISION, Astra Invicta and BetBoom Team will tell us much more.
OG (1-0)
A quiet but useful 2-0 win over 1w Team. Topson and Natsumi both posted strong games, and the team’s lineup variety (Magnus, Gyrocopter, Terrorblade, Keeper of the Light, Lone Druid) is a good sign that they are prepared. They still have Yandex, GamerLegion and Liquid ahead.
GamerLegion (1-1) and Team Liquid (1-1)
These two traded series results with each other and with the group leaders. GamerLegion lost to Yandex 0-2 and beat Liquid 2-0. Liquid beat 1w Team 2-0 and lost to GamerLegion 0-2. They also played the two longest games of Day 2 against each other. If a 1-1 group stage position is enough to survive, both are on track. If not, this group has less room than it looks.
One roster note: OpenDota’s player data lists m1CKe at pos 1 for Liquid in the 1w Team series and rincyq in that slot against GamerLegion. We cannot tell from match data alone whether that is a rotation, a stand-in or a labeling issue, so we are flagging it rather than drawing a conclusion. For the background on Liquid’s mid lane, see our Malr1ne to Team Liquid report.
Astra Invicta (1-1)
One heavy loss to PARIVISION (62 and 31 minutes), one clean win over BetBoom Team. Their Lone Druid and Lifestealer games, with Nightfall playing both, show a team that wants to draft around one carry and protect him. They have a path to the top four if they take LEGION.
BetBoom Team (0-1)
BetBoom lost 0-2 to Astra Invicta, with a 39-minute loss followed by a 58-minute loss in which they never led at any minute mark and ended more than 33,000 gold behind. Their remaining slate is Spirit, PARIVISION and LEGION, which makes the LEGION series close to a must-win.
1w Team (0-2) and LEGION (0-2)
Both teams have lost two series without winning a game. With only the fifth-place team in each group eliminated, they are in the danger zone but not dead. 1w Team’s loss to Liquid included a 76-minute game they were in for much of the way, and OpenDota lists a different player in their mid-lane slot between the Liquid and OG series (bzm, then Mikoto), which suggests lineup changes. LEGION’s player list also differs between their Spirit and PARIVISION series: Darklord and 4nalog in the first, V-Tune and Stojkov in the second. Again, we do not know whether those are stand-ins, account swaps or data quirks, so treat it as an open question.
What Is Left in the Group Stage
If the round robin is played in full, as the format describes, there are 12 series left: six in each group. Day 3 is today, October 24, with the preview schedule listing 12:00, 15:00, 18:00 and 21:00 Dubai time for series starts. Europe changes its clocks on October 25, so check the official schedule for Days 4 and 5.
| Group A remaining | Group B remaining |
|---|---|
| Team Yandex vs Team Liquid | Team Spirit vs PARIVISION |
| Team Yandex vs 1w Team | Team Spirit vs Astra Invicta |
| Team Yandex vs OG | Team Spirit vs BetBoom Team |
| GamerLegion vs 1w Team | PARIVISION vs BetBoom Team |
| GamerLegion vs OG | LEGION vs Astra Invicta |
| Team Liquid vs OG | LEGION vs BetBoom Team |
These pairings come from simple round-robin math, not from a published schedule, so the exact order may differ. The two matchups we would circle are Team Spirit vs PARIVISION, the two best Group B records meeting directly, and Team Yandex vs OG, two 1-0 teams in Group A. Both could decide who gets the top seed, which in a double-elimination bracket matters a lot.
Our honest read: Yandex and PARIVISION are the best teams so far, but one day in a round robin is not enough to change a preseason opinion. Our preview named Yandex as favorites with Spirit and PARIVISION close behind. Nothing in two days contradicts that, but PARIVISION’s 4-0 game record makes them look more dangerous than we expected. For the bigger season picture, our DreamLeague Season 30 preview covers the next Tier 1.
What Ranked Players Can Steal
Pro Dota is a different game from your pubs, but you can pull a few habits straight out of this week without needing pro-level mechanics.
- Draft flexibility beats a comfort pick. Satanic moved between a 62-minute Kez and a 31-minute Templar Assassin inside one series. In ranked, learn at least two carries with different timing windows so you can pick the one that fits the draft rather than the one you always pick.
- Earth Spirit and Witch Doctor are safe core-to-support options. They each won 60% of their games in this sample. Both give your team a way to hold up fights and punish mistakes, and both are easier to play well than fancier heroes. If you are stuck, our hard support tier list covers the pos 5 side.
- Close games out. Six of the 16 games finished in under 35 minutes. In those games the winning team turned a won fight into objectives quickly instead of resetting and farming. In pubs, converting a won fight into towers is one of the most underrated skills at every bracket.
- Do not ignore bans. Bounty Hunter, Enigma, Slark and Nature’s Prophet are all removed constantly by pros. If your opponent’s draft is open to those picks, taking one of them is often worth more than an obvious counter.
- Learn the late-game save. Liquid came back from an 11,000-gold deficit in a 76-minute game, which shows that a big gold gap is not the end when the late-game plan is sound. Most pub players give up when they are 10,000 gold behind. If your draft has a late-game carry or strong teamfight, keep defending the high ground and wait for the enemy mistake.
For a hero you can practice right now, our Hoodwink guide for 7.41f covers the build and matchups for one of the heroes picked seven times in these 16 games, and our Lifestealer guide covers another hero that appeared in four.
Data Notes
- All match data, kill scores, game lengths, hero picks and bans, player names and net worth figures come from OpenDota’s public API for league ID 20395 (PARI UNIVERSE by FISSURE), pulled on October 24, 2026. OpenDota labels 1w Team as “1win” in team names.
- Group assignments (A and B) are our own labels, derived from which teams have played each other. They are not official group names.
- The format, dates and prize pool come from the tournament page on Liquipedia. The “top four advance” reading is our interpretation and has not been confirmed in an official rules document.
- Pick, ban and win-rate figures are from 16 games, which is a tiny sample. They are a snapshot, not a ranking of the heroes.
- The tournament is played on patch 7.41f, released on September 15, 2026.
FAQ
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