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Dota 2 Hero Win Rates: Highest and Lowest by Bracket

Dota 2 hero win rates patch 7.41f highest and lowest heroes ranked

Every patch, thousands of Dota 2 players ask the same question: which heroes are actually winning right now? This page answers it with hard numbers — win rates pulled from over 8.5 million ranked matches across all brackets in patch 7.41f.

You will find the complete ranked table of highest and lowest win rate heroes, a breakdown by skill bracket from Herald to Immortal, the biggest winners and losers from the patch changes, and a practical guide on how to use this data to climb faster. The numbers update each patch — the current data is for patch 7.41f.

What Is Hero Win Rate in Dota 2?

Hero win rate is the percentage of ranked matches a hero wins out of every game they are picked. If Wraith King is picked in 1,000 games and wins 553 of them, his win rate is 55.3%. Simple math, massive implications.

Win rate is not a tier list judgment made by one analyst — it is the aggregated outcome of millions of real matches played across every rank. A hero sitting at 55% win rate has genuinely won more than it has lost across a very large sample. That signal is real.

What win rate does not tell you is whether YOU will win with that hero. A hero holding 55% across all brackets can be sitting at 47% in Immortal while propping up its average with 62% wins in Herald. Context matters, which is why this page breaks the data down by bracket.

Why Win Rate Changes by Bracket

Heroes that are mechanically forgiving and reward simple execution — tanky carries, aggressive roamers, heroes with big disables — tend to over-perform in lower brackets where opponents do not punish mistakes cleanly. The same heroes often post average or below-average numbers at the top, where every player knows exactly how to position around them.

Meanwhile, heroes with high skill ceilings — Meepo, Invoker, Morphling — show below-average win rates across the board because the majority of players picking them cannot extract their full potential. Strip out the one-tricks at Immortal, and these heroes would post very different numbers in the middle brackets.

The practical takeaway: always filter win rate data to your own bracket before drawing conclusions. The table below is all-bracket combined, which we label clearly. The bracket-specific breakdown starts at the section “Win Rates by Bracket” below.

How to Read This Data

All win rate numbers on this page come from two sources:

  • Batru.gg — 8,523,693 ranked matches, patch 7.41f, all ranks combined, data refreshed Oct 4, 2026. Used for the overall ranked tables.
  • STRATZ.com and OpenDota — used for bracket-specific trends and position-filtered win rates referenced in the by-bracket section.
Important: “All brackets combined” win rate is not the same as win rate in your bracket. Scroll to the bracket-specific section to see which heroes over- and under-perform at your MMR range. For live bracket-filtered data, visit STRATZ.com or Dotabuff and set the rank filter to your bracket.

Three terms to know before reading the tables:

  • Win Rate: percentage of ranked games won when the hero is picked.
  • Pick Rate: percentage of ranked games in which the hero appears.
  • Matches: total number of ranked games in the sample for this hero.

A hero with a 1% pick rate and a 55% win rate is almost certainly being played by specialists only. The sample is narrow and not representative of what happens when an average player picks the hero. We flag these cases in the notes column.

Top 15 Highest Win Rate Heroes — Patch 7.41f

These are the 15 heroes with the highest win rate in patch 7.41f across all brackets combined. The data covers 8,523,693 ranked matches. Source: Batru.gg, updated Oct 4, 2026.

Rank Hero Win Rate Pick Rate Matches Primary Role
1 Wraith King 55.28% 12.77% 1,088,373 Carry / Offlane
2 Outworld Destroyer 53.44% 10.74% 915,689 Mid
3 Legion Commander 53.14% 14.03% 1,195,591 Offlane / Carry
4 Nyx Assassin 52.87% 6.73% 574,037 Support / Roam
5 Phantom Lancer 52.83% 12.66% 1,078,982 Carry
6 Vengeful Spirit 52.81% 10.60% 903,159 Support
7 Riki 52.73% 6.05% 515,592 Carry / Roam
8 Spectre 52.69% 10.37% 883,968 Carry
9 Lich 52.63% 10.35% 881,848 Support
10 Dragon Knight 52.55% 9.99% 851,156 Carry / Offlane
11 Juggernaut 52.46% 18.83% 1,605,009 Carry
12 Dawnbreaker 52.39% 8.88% 757,310 Offlane / Support
13 Meepo 52.32% 2.05% 174,814 Carry (specialist)
14 Spirit Breaker 52.28% 16.69% 1,422,359 Support / Roam
15 Witch Doctor 52.27% 15.38% 1,310,985 Support

A few things stand out immediately. Wraith King leads by a significant margin — 55.28% is dominant for a hero picked in 12.77% of games, which means the sample is enormous and the number is not a fluke. Juggernaut at 52.46% with the second-highest pick rate in the game (18.83%) is the most reliable strong hero in the patch: nearly 1 in 5 ranked games includes Juggernaut, and he still wins more than he loses.

Meepo at #13 is the outlier to flag. His 2.05% pick rate means the sample is almost entirely experienced Meepo players. If you are not already a Meepo specialist, do not expect to replicate that 52.32% on your own.

Dota 2 hero win rates patch 7.41f highest and lowest heroes ranked

Lowest Win Rate Heroes — Patch 7.41f

These are the heroes with the lowest win rates in patch 7.41f. Low win rate does not always mean a hero is weak — sometimes it means the hero demands skill this data set cannot replicate. We note the distinction in the table.

Rank Hero Win Rate Pick Rate Notes
127 Shadow Fiend 42.89% 14.32% Nerfed hard in 7.41f, high pick rate means this is a real signal
126 Nature’s Prophet 43.84% 9.56% Split-push style punished by current meta
125 Shadow Demon 44.70% 2.26% Low pick rate — narrow specialist pool inflates difficulty
124 Chen 44.78% 0.58% Extremely low pick rate — specialist only; requires jungle micro
123 Batrider 44.90% 1.27% Execution-dependent hero; low pick rate skews pool to one-tricks
122 Tiny 45.12% 4.58% Combo timing demands punished in disorganized teams
121 Treant Protector 45.35% 3.12% Heavily nerfed in 7.41f; dropped 4.9 percentage points
120 Timbersaw 45.51% 4.76% Needs specific lane setups to get going
119 Monkey King 45.60% 5.48% Complex kit, timing-sensitive; underperforms below Ancient
118 Kez 45.64% 4.45% Newest hero, players still learning optimal builds

Shadow Fiend stands out as the most concerning entry. With a 14.32% pick rate, the sample is massive — this is not a specialist anomaly. Patch 7.41f hit SF hard: Necromastery was nerfed, Shadowraze bonus damage was reduced, and the armor-shred talent was toned down. Combined, these changes dropped him from a borderline pick to the worst-performing hero in the game in terms of real impact at high pick volume. If you are a Shadow Fiend player, this is the time to put him on the shelf and pick up one of the current winners until a future patch improves his numbers.

Treant Protector is the other story of 7.41f. Base Intelligence dropped from 20 to 17, Leech Seed was nerfed, Living Armor duration was cut. He went from borderline-meta in 7.41e to a 45.35% hero in one patch update.

Chen and Batrider both have specialist skew — their real win rate among average players would be lower than even these numbers suggest. For both heroes, the data is dominated by the small group of players who have put in hundreds of hours.

Win Rates by Bracket: How the Rankings Change from Herald to Immortal

The numbers above are all-bracket combined. Here is what changes when you filter to specific skill tiers. The bracket patterns below are drawn from STRATZ.com and OpenDota bracket-filtered data for patch 7.41f. For exact current numbers in your bracket, set the rank filter at STRATZ.com directly.

Key insight: A single hero win rate can shift by 8-12 percentage points between Herald and Immortal. A Wraith King that is 58% in Herald may be only 47% in Immortal. Always match the data to your rank.

Herald and Guardian (0-1,500 MMR)

Lower brackets favor heroes that are forgiving to play, hard to punish mechanically, and capable of winning through raw stats even when teammates underperform. Kills matter more than objectives here because teams do not consistently convert advantage into tower damage.

Hero Approx. WR in Bracket Why It Works Here
Wraith King ~58-60% Reincarnation forgives mistakes; farm pattern is simple; hard to burst down
Lich ~55-57% Chain Frost punishes clustered fights; straightforward casting rotation
Spirit Breaker ~55-57% Global presence with Charge; fast move speed confuses newer players; low APM required
Pudge ~54-56% High HP, Hook chaos exploits poor positioning; most-picked hero in the game
Witch Doctor ~54-55% Paralyzing Cask hits multiple enemies in a cluster; Death Ward free-casts when opponents do not interrupt

Heroes to avoid in Herald/Guardian: Chen, Earth Spirit, Io, Meepo, Invoker, Morphling. All require teammate coordination or mechanical execution that is difficult to execute reliably at this tier.

Crusader and Archon (1,500-3,000 MMR)

At this range, players have developed some game sense but still struggle with consistent spell use, itemization, and cooldown tracking. Heroes that punish greed without demanding perfect execution perform well. Carries that hit timing spikes around a core item tend to over-perform because opponents do not transition their advantage into vision control and objective control.

Hero Approx. WR in Bracket Why It Works Here
Legion Commander ~55-57% Duel forces 1-on-1 fights regardless of team coordination; farm pattern is aggressive and straightforward
Juggernaut ~54-56% Blade Fury gaps against single-target lockdown; Omnislash makes solo-kill threats
Phantom Lancer ~54-56% Illusions confuse opponents without micro; scales hard with basic farm
Dragon Knight ~53-55% High armor, strong last-hit animation, Dragon Form damage surprises unprepared opponents
Vengeful Spirit ~53-54% Wave of Terror and Nether Swap create kill opportunities with minimal coordination

Heroes to avoid in Crusader/Archon: Shadow Fiend at current numbers (post-nerf in 7.41f), Batrider, Kez, Morphling. Shadow Fiend in particular is in a rough patch right now — if you were spamming him in 7.41e, the 7.41f nerfs have genuinely hurt his viability.

Legend and Ancient (3,000-4,500 MMR)

At Legend-Ancient, players start understanding macro — when to take Roshan, when to smoke, how to react to the enemy carry farming pattern. Heroes that reward tempo plays and lane dominance perform well. Farm-efficient carries that hit timing spikes consistently gain significant value.

Hero Approx. WR in Bracket Why It Works Here
Outworld Destroyer ~53-55% Essence Flux punishes mana-heavy opponents; solid solo mid kill threat; scales into late game
Spectre ~53-55% Haunt punishes separated teams; Radiance build requires farm but executes on a clear recipe
Nyx Assassin ~53-54% Impale + Spiked Carapace reaction punishes sloppy spell use; roam timing more readable at this tier
Dawnbreaker ~52-54% Solar Guardian reaches cross-map fights; tanky initiation suits organized skirmishes
Lifestealer ~52-53% Rage blocks most disables; farm pattern is reliable; Infest enables unusual fight patterns
Dota 2 win rate by bracket Herald to Immortal bracket comparison

Divine and Immortal (4,500+ MMR)

At Divine and above, players track cooldowns, buy situationally, and consistently convert lane advantages into structural damage. Heroes that rely on opponents not knowing their kit get exposed. The highest win rate heroes at this bracket tend to be either genuinely overpowered in the current patch or mechanically complex heroes played by specialists who have hundreds of hours on them.

Hero Approx. WR in Bracket Why It Works Here
Outworld Destroyer ~54-56% High burst in early-mid game punishes long cooldowns; players at this tier know when to strike
Nyx Assassin ~54-55% Spiked Carapace timing is more impactful when opponents cast on cooldown vs discretion
Meepo ~54-56% Specialist pool at Divine-Immortal — only experienced Meepo players; raw DPS and split-push dominates
Legion Commander ~52-54% Solo-kill threat in coordinated games is higher; Duel timing is more precise
Invoker ~52-53% Spell combos fully executed at this bracket; QW and QE builds both viable vs different lineups

Heroes that drop at Divine/Immortal: Pudge (hooks are readable; positioning is clean), Riki (wards cover the map), Wraith King (BKB timing is known; Reincarnation is countered properly), Witch Doctor (Death Ward gets interrupted every cast). These heroes still have positive win rates, but their spread over the bracket average is much smaller than in Herald.

Patch 7.41f Winners and Losers

Patch 7.41f made significant changes that moved the win rate needle on several heroes. Here are the key shifts, sourced from CyberScore.live patch analysis (patch released Sep 18, 2026):

Biggest Winners in 7.41f

Hero Win Rate Before 7.41f Win Rate After 7.41f Change
Chen ~44.86% ~51.94% +7.07pp
Elder Titan ~49.58% ~52.42% +2.84pp
Marci ~49.59% ~52.34% +2.75pp
Leshrac ~49.77% ~52.32% +2.55pp
Storm Spirit ~46.34% ~48.65% +2.31pp

Chen gained the most from a buff to his innate Zealot ability — the summoned unit now respawns faster at higher Chen levels, making him significantly stronger in the mid and late game. Despite this buff, his win rate in the aggregated Batru.gg data still reads at 44.78% because the vast majority of Chen players at lower brackets cannot micro-manage the creep effectively. This is the specialist filter in action: the buff is real, but only skilled players can cash it in.

Elder Titan, Marci and Leshrac all received targeted buffs that pushed their numbers above 50% for the first time in several patches. These three are legitimate meta picks right now, particularly in the 2,000-4,000 MMR range where their abilities are easier to execute against less consistent opponents.

Biggest Losers in 7.41f

Hero Win Rate Before 7.41f Win Rate After 7.41f Change
Shadow Fiend ~48.34% ~42.89% -5.45pp
Treant Protector ~49.62% ~45.35% -4.27pp
Underlord ~49.98% ~48.33% -1.65pp
Tidehunter ~49.90% ~49.45% -0.45pp

Shadow Fiend took the largest hit of any hero in 7.41f. The nerfs targeted three separate parts of his kit: Necromastery soul limit was reduced, Shadowraze bonus damage from souls was cut, and the level 15 talent reducing armor via Presence of the Dark Lord was weakened. Combined, these changes dropped him from a borderline pick to the worst-performing hero in the game at high pick volume.

Treant Protector also took heavy nerfs in 7.41f — Base Intelligence dropped from 20 to 17, Leech Seed was adjusted, and Living Armor duration was cut. He went from a situational but playable support to near the bottom of the win rate chart in a single patch. If you have been running Treant, the data strongly suggests switching to a different support until he is rebuffed.

How to Use Win Rate Data to Climb MMR

Win rate data is a starting point, not a picking script. Here is how to translate it into actual MMR gains.

Step 1: Filter to Your Bracket

The tables on this page show all-bracket combined data. Before building your hero pool around these numbers, visit Stratz.com or Dotabuff and set the rank filter to your current bracket. A hero at 55% overall might be 48% in your range. Knowing this saves you from picking into an unfavorable match-up based on misleading global numbers.

If you want a shortcut, the bracket breakdowns on this page give you the pattern to look for. Heroes that are simple, tanky, and forgiving over-perform in lower brackets. Heroes that reward high execution and precise timing over-perform in higher ones. Match the archetype to your bracket first.

Step 2: Pick High Win Rate Heroes With High Pick Rates

The safest bet in any patch is a hero that holds above 52% win rate AND above 10% pick rate. That combination means the sample includes average players, not just specialists, so the win rate reflects what a typical player can expect. In 7.41f, the strong picks meeting both criteria are:

  • Juggernaut — 52.46% win rate, 18.83% pick rate
  • Legion Commander — 53.14% win rate, 14.03% pick rate
  • Spirit Breaker — 52.28% win rate, 16.69% pick rate
  • Witch Doctor — 52.27% win rate, 15.38% pick rate
  • Wraith King — 55.28% win rate, 12.77% pick rate

These are the heroes where the data is cleanest. For players in Herald through Legend trying to push their MMR, Wraith King is the most data-backed option in the current patch — the combination of a 55% win rate at meaningful pick volume is rarely matched by any hero in any patch.

Step 3: Avoid the Win Rate Traps

Two situations will burn you if you chase raw numbers without context:

Low pick rate, high win rate: Meepo at 52.32% with a 2.05% pick rate is not a call to pick Meepo. The players contributing to that number have hundreds of hours on the hero. Your first 10 Meepo games will not look like 52%.

Heroes that just got buffed: Chen jumped 7 points in 7.41f. His current aggregate 44.78% on Batru.gg reflects the large pool of players who cannot execute him, not the post-buff reality for specialists. The patch change tables above tell you which direction a hero is trending even when the current aggregate lags behind.

Build a Short Hero Pool Around the Data

The most effective climbing strategy is a pool of two to three heroes that are all performing above 50% in your bracket. One carry, one support, one flex pick. Check this page after each major patch to see if any of your picks have dropped into the “losers” category and need to be swapped out.

For players who want to climb faster without grinding through hundreds of games on a new hero, our Dota 2 MMR boost service places high-MMR specialists on your account who already play the top win rate heroes at expert level — giving you an immediate rank result rather than waiting to develop the skill yourself.

Whether you self-improve or get a boost, understanding the win rate data and applying it correctly is the first step. For more on safe, smart climbing options, see our complete safety guide and our service comparison to see what is available for your situation.

What the Win Rate Top List Does NOT Mean

A few things this data does not tell you:

High win rate does not mean you should play the hero blind: Spectre is a top-8 hero in 7.41f. She also requires knowledge of when to hit the Radiance timing, how to Haunt-chain fights, and how to build around the current meta items. Picking her without that knowledge and expecting 52% results is optimistic. The win rate is accurate for people already familiar with the hero.

Win rate changes fast after big patches: The data on this page is from the first few weeks of 7.41f. As the patch matures, player adaptation often shifts win rates 1-2 percentage points in either direction. A hero that is currently 55% in week one can settle at 52% by week four as the counterplay becomes standardized. Use this as a live reference and revisit after each patch.

Win rate is averaged across all roles: Heroes played in multiple roles (Wraith King carry vs. Wraith King offlane, for example) have their win rates averaged across all contexts. A hero might be 57% in one role and 48% in another, but the combined number smooths that out. For role-specific data, check STRATZ with the position filter enabled.

Frequently Asked Questions

QWhat is the highest win rate hero in Dota 2 right now?
In patch 7.41f, Wraith King holds the highest win rate at 55.28% across 1,088,373 ranked matches, according to Batru.gg data updated Oct 4, 2026. Outworld Destroyer (53.44%) and Legion Commander (53.14%) follow. These numbers are for all brackets combined — win rates shift at each skill tier.
QWhich hero has the lowest win rate in the current patch?
Shadow Fiend sits at the bottom of patch 7.41f with a 42.89% win rate, making him the worst-performing hero at high pick volume (14.32% pick rate). His kit received multiple nerfs in 7.41f including Necromastery, Shadowraze bonus damage, and his armor-shred talent. Avoid him until a future patch restores his numbers.
QDoes win rate change between brackets?
Yes, significantly. A hero like Wraith King can be 58-60% in Herald/Guardian and drop to 47-49% in Immortal. Simple heroes with forgiving kits peak in lower brackets; skill-ceiling heroes like Meepo and Invoker peak in higher ones. Always filter win rate data to your own bracket at Stratz.com or Dotabuff before making picks based on overall numbers.
QWhere does the win rate data come from?
The primary data source for this page is Batru.gg, which aggregates win rates and pick rates from over 8.5 million ranked matches in patch 7.41f. The data was last refreshed Oct 4, 2026. Bracket-specific trend information comes from STRATZ.com and OpenDota, which publish hero stats filtered by rank tier. This page is updated each major patch.
QIs a 55% win rate on a hero good in pubs?
A 55% personal win rate on a specific hero is excellent for a pub player. Across a large sample (100+ games), 55% means you are converting your lane and team advantages consistently. Most high-MMR players maintain 53-57% on their main heroes in solo queue. For context, the best-performing heroes in the current patch sit around 52-55% across all brackets combined — which includes weaker play from lower skill tiers.
QWhy does Meepo have a high win rate if he is hard to play?
Meepo’s 52.32% win rate with a 2.05% pick rate is a specialist signal, not a general recommendation. Only experienced Meepo players pick him — so the entire sample is dominated by people who have already put in the hours. If you pick Meepo without that practice, you will post well below 52% for your first 50+ games. The low pick rate is the red flag: it tells you who is actually pulling that number.
QHow often is this page updated?
This page is updated each major Dota 2 patch when new win rate data becomes available. The current numbers reflect patch 7.41f, with data sourced from Batru.gg (updated Oct 4, 2026). When patch 7.42 releases, the tables will be refreshed with the new patch data. Check back after each major update for the latest numbers.
QCan I use win rate data to counter-pick in draft?
Win rate data is most useful for building your hero pool, not for live drafting. For counter-picking, you want matchup-specific data (which hero beats which) rather than global win rates. Use Dotabuff’s matchup tab or STRATZ’s counter section for that. Win rate tells you which heroes are strong in a vacuum; matchup data tells you which are strong against a specific enemy lineup.

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