How to Master Naga Siren in Dota 2: The Ultimate Guide for Every Rank (2026)
Naga Siren is one of the most feared late-game carries in Dota 2 — and for good reason. With an army of illusions that can devour entire maps, a teamfight-resetting ultimate, and item timings that snowball harder than almost any other hero, a well-played Naga can single-handedly make games feel unwinnable for the enemy team. She has been a staple pick in professional Dota for years, and in the current 2026 meta she remains a powerful option for players who understand her unique playstyle.
But here is the truth most guides will not tell you: Naga Siren is one of the hardest carries to play effectively. Her micro-intensive illusions, reliance on farming patterns, and team-dependent ultimate separate good Naga players from great ones. Whether you are a Herald learning your first illusion hero or a Divine player trying to push into Immortal, this guide covers everything you need to dominate with Naga Siren in every rank bracket. We will break down her abilities, item builds, laning strategies, counters, pro player insights, and the rank-specific adjustments that will accelerate your climb.
Table of Contents
Why Naga Siren Is the Ultimate Late-Game Predator
Naga Siren is a melee agility carry who excels at split-pushing, map control, and late-game dominance through illusion-based farming. She is primarily played in the safe lane (position 1), though she occasionally sees play as a position 3 or even support in specific drafts. Her identity revolves around creating an economic advantage so large that the enemy team simply cannot keep up.
According to Dotabuff, Naga Siren maintains a solid winrate across all brackets, with her performance scaling dramatically in higher MMR games where players can execute her demanding micro patterns. Her pick rate tends to spike during illusion-friendly metas and drops when AoE-heavy lineups dominate the scene.
What makes Naga unique is her ability to be everywhere at once. While other carries fight for one lane of farm, Naga sends illusions to clear jungle camps, push out side lanes, and scout dangerous areas — all simultaneously. A six-slotted Naga Siren with Radiance illusions burning across three lanes is one of the most oppressive sights in Dota 2. Add her teamfight-pausing Song of the Siren ultimate, and you have a hero who can both avoid bad fights and force good ones on her own terms.
Abilities Deep Dive
Mirror Image (Q)
Mirror Image is the cornerstone of Naga Siren’s kit and the reason she scales so aggressively into the late game. When activated, Naga dispels herself and creates illusions that deal a percentage of her base damage. At max level, illusions deal 40% damage and take 300% damage. The 0.3-second invulnerability during the cast animation is a critical mechanic — you can dodge projectiles, stuns, and even Doom with proper timing.
The illusions last 26 seconds at max level with a 40-second cooldown, meaning you have significant uptime. Each illusion benefits from stat-based items, auras like Radiance burn, and raw stats from items like Manta Style and Heart of Tarrasque. The key interaction most players miss: illusions carry Riptide’s passive, meaning every attack from every illusion has a chance to reduce enemy armor. With 3-5 illusions hitting a target, armor shred stacks incredibly fast.
Skill build priority: Max Mirror Image first in almost every game. The illusion damage percentage and reduced incoming damage scale are too valuable to delay. The only exception is if you are playing support Naga, where you may prioritize Ensnare.
Ensnare (W)
Ensnare is a targeted net that roots an enemy in place for up to 5 seconds at max level. Unlike most roots in Dota 2, Ensnare goes through spell immunity (BKB), making it one of the most valuable single-target lockdown abilities in the game. The target cannot move but can still cast spells and attack — keep this in mind when netting heroes like Lina or Zeus who can still damage you while rooted.
Hidden mechanic: Ensnare interrupts channeling abilities. Using it on a Witch Doctor during Death Ward or a Crystal Maiden during Freezing Field will cancel their ultimates even through BKB. This makes Naga an excellent counter to channeled abilities in the late game.
Another crucial detail: Ensnare reveals invisible units. If you suspect an enemy Riki or Bounty Hunter is nearby, you can cast Ensnare on them even while they are invisible (if you have detection revealing their position). The net will hold them in place, and your team can follow up.
Riptide (Passive)
Riptide is Naga’s passive ability that grants her attacks (and her illusions’ attacks) a chance to unleash a wave that deals damage and reduces armor. The armor reduction stacks with multiple illusions hitting the same target, which means a full illusion army can strip 10+ armor from a target in seconds. This is why Naga becomes such a terrifying physical damage dealer in the late game — she does not just hit hard, she makes enemies softer with every hit.
The math matters here. Each point of armor removed increases physical damage taken by roughly 6%. If five Naga illusions proc Riptide on the same target, reducing armor by 12, that target is taking approximately 72% more physical damage from your entire team. This is why Naga pairs so well with physical damage lineups featuring heroes like Drow Ranger, Vengeful Spirit, or Slardar.
Song of the Siren (R) — Ultimate
Song of the Siren is one of the most game-changing ultimates in Dota 2. When activated, Naga sings a hypnotic melody that puts all nearby enemy heroes to sleep for up to 7 seconds. Sleeping enemies are invulnerable but completely unable to act. Naga can cancel the Song at any time, and enemies wake up 0.5 seconds after cancellation.
This ability fundamentally changes how teamfights work. Song of the Siren can be used defensively to save your team from a bad engagement, offensively to set up perfect initiations (your team positions while enemies are asleep), or tactically to isolate targets (sleep four enemies while your team kills the one who was out of range).
The Aghanim’s Scepter upgrade adds a healing component, regenerating allied heroes within the Song radius. This transforms Song from a purely tactical ability into a full team reset — your team heals while enemies are helpless. In extended late-game scenarios, this upgrade can swing otherwise lost teamfights.
Critical timing detail: Song of the Siren has a 0.8-second cast point. If you are being chain-stunned, you may not get it off. Always anticipate when you need to Song rather than reacting after the fact. Pre-casting Song as an initiation tool (Blink into Song into team positions into cancel) is far more reliable than panic-casting defensively.
Item Builds by Rank Bracket
Naga Siren’s item build varies more by rank than almost any other carry because her effectiveness depends on execution. Lower-rank players struggle with illusion micro, so simpler builds perform better. Higher-rank players can leverage complex illusion farming patterns, making greedier builds viable.
| Rank | Starting | Early Game | Core Items | Late Game |
|---|---|---|---|---|
| Herald – Crusader | Quelling Blade, Tango, Slippers x2 | Wraith Band x2, Boots, Magic Wand | Power Treads, Diffusal Blade, Manta Style | Heart of Tarrasque, Butterfly, Skadi |
| Archon – Legend | Quelling Blade, Tango, Slippers, Circlet | Wraith Band x2, Boots, Bottle (mid) | Power Treads, Radiance, Manta Style | Heart, Butterfly, Octarine Core |
| Ancient – Divine | Quelling Blade, Tango, Slippers, Branch | Wraith Band x2, Boots, Magic Wand | Power Treads, Radiance, Manta Style | Heart, Butterfly, Skadi, Octarine Core |
| Immortal | Quelling Blade, Tango, Slippers, Branch | Wraith Band x2, Boots | Travels, Radiance, Manta Style | Heart, Butterfly, Octarine, Refresher |
Why Items Differ by Rank
Herald to Crusader: Radiance is skipped because these players cannot efficiently farm it before 20-22 minutes, and the illusion micro required to maximize Radiance burn is beyond most players at this level. Diffusal Blade provides immediate fight contribution with mana burn, and the stat-heavy build makes illusions tankier without requiring perfect micro. Manta Style gives two extra illusions that are easier to manage.
Archon to Legend: Players at this level can usually secure a Radiance by 18-20 minutes if the lane goes well. Radiance transforms Naga’s farming speed exponentially — illusions with Radiance burn clear jungle camps and push lanes without any input from the player. This is where Naga starts to feel like Naga.
Ancient to Divine: These players optimize farming patterns to hit Radiance by 15-17 minutes consistently. The addition of Octarine Core reduces all cooldowns (including Mirror Image), increases illusion uptime, and provides spell lifesteal on Riptide procs. Skadi makes illusions extremely tanky and slows enemies on hit.
Immortal: The best Naga players often go Boots of Travel to maximize split-push efficiency. They can maintain 800+ GPM with optimized illusion routes, hitting item timings 2-3 minutes faster than Divine players. Refresher Orb in the ultra-late game gives double Song of the Siren and double Mirror Image for overwhelming teamfight presence.
Laning Phase Masterclass
Naga Siren’s laning phase is her weakest point, and how you navigate it determines whether you become a map-eating monster or a liability. Naga has low base damage (51), below-average armor, and no burst damage in lane. She relies heavily on her support to secure a reasonable start.
Last-Hitting Fundamentals
Use Quelling Blade aggressively. With 51 base damage, you need the bonus damage to secure last hits. Practice the timing in demo mode — Naga’s attack animation is relatively smooth, but the low damage means you need to be precise. Aim for at least 50 last hits by 10 minutes in a contested lane. In a free lane, 70+ is the target.
At level 3, you can use Mirror Image to help last hit under tower. Send illusions to tank tower shots while you secure the ranged creep. This is a small optimization that adds up to hundreds of gold over the laning phase.
Lane Partner Synergies
Naga Siren works best with supports who provide kill threat to compensate for her lack of burst:
- Lion: Double disable plus burst damage makes kills easy. Earth Spike into Ensnare is almost guaranteed death.
- Shadow Shaman: Shackles hold enemies in Ensnare range, and Ether Shock helps secure early kills.
- Crystal Maiden: Mana aura solves Naga’s mana issues, and Frostbite plus Ensnare is a long root chain.
- Ogre Magi: High base damage for trading, Ignite slows for easy Ensnare, and Bloodlust later accelerates Naga’s farming.
When to Leave Lane
Naga should typically leave lane and start jungle farming as soon as she has level 7 (maxed Mirror Image) and a Wraith Band or two. If the lane is terrible, you can transition to jungle as early as level 5. The critical mistake low-rank players make is staying in a lost lane too long. A Naga with 15 last hits at 10 minutes who moves to jungle and farms efficiently can still hit a 19-minute Radiance. A Naga who stays in lane dying repeatedly cannot.
Dealing with Hard Lanes
Against aggressive dual lanes (Undying + Jakiro, Bristleback + Lich), your priority is survival, not farm. Buy extra regen, stay at XP range, and use Mirror Image to dodge key abilities. If you are being completely zoned, ask your support to pull the hard camp and farm the resulting single-pull wave under tower. At minute 5, start taking the nearby jungle camp between waves.
Mid and Late Game Transitions
The mid game for Naga Siren is all about one thing: farming faster than the enemy team can react. Once you have Radiance, you should be farming at least three camps and a lane simultaneously. Your illusions should never be idle — every second an illusion is not farming is gold left on the map.
Farming Patterns After Radiance
The standard Radiance Naga farming pattern works like this:
- Spawn illusions with Mirror Image.
- Send one illusion to each side lane to push the wave.
- Send remaining illusion(s) to jungle camps — prioritize large camps for maximum gold.
- Farm with your main hero in whatever lane or jungle area is safe.
- Repeat every 40 seconds when Mirror Image comes off cooldown.
With Manta Style, you add two more illusions to the rotation. At this point, Naga should be hitting 700-900+ GPM. You are not just farming your jungle — you are farming the enemy’s dead lane and cutting their waves before they even reach your towers.
When to Fight vs. When to Farm
This is the number one mistake Naga players make at every rank: joining fights too early. Naga Siren is not a fighting carry until she has at least Radiance and Manta Style. Before these items, your contribution to fights is limited to Song of the Siren (which you may not even have leveled at 15 minutes) and Ensnare.
The rule of thumb: fight when you have Song and it will save your team from a wipe, or when your team is already winning the fight and you can clean up. Otherwise, farm. Every minute you spend walking to a fight on the other side of the map is 300-500 gold you did not earn.
After Radiance + Manta + Heart (typically 28-32 minutes in a good game), Naga becomes one of the strongest teamfight carries in Dota. Your illusions are tanky enough to survive AoE, your Riptide shreds armor, and Song lets you control engagement timing. At this point, you should be looking for fights, not avoiding them.
BKB Timing
Naga rarely buys BKB. Song of the Siren serves as her teamfight reset, and her illusion-based damage means she does not need to be in the middle of fights. However, against heavy single-target lockdown (Bane, Beastmaster, Batrider), BKB is sometimes necessary. If you buy it, get it after Manta Style and before Heart — a dead Naga farms nothing.
Pushing High Ground
Naga Siren is one of the safest high-ground pushers in Dota 2. Send illusions to push waves into the enemy base while your team groups behind them. If the enemy tries to defend, use Song of the Siren to disengage safely. If they ignore the illusions, the illusions will take towers on their own with Radiance burn and right-click damage. This slow siege style is frustrating to play against and nearly impossible to counter without specific abilities like Earthshaker’s Echo Slam.
Counters and How to Beat Them
Every hero has weaknesses, and Naga Siren’s revolve around AoE damage, illusion-clearing abilities, and anti-split-push tools. Knowing your counters is essential for both picking Naga at the right time and playing around enemy drafts.
Top 5 Counters
1. Earthshaker
The classic Naga counter. Echo Slam deals damage per unit in the area, and Naga’s illusions count as units. A well-timed Echo Slam against a Naga with Mirror Image and Manta Style active (5+ illusions) will deal catastrophic damage to the real Naga. How to play around it: Never group your illusions with your main hero when Earthshaker has Echo Slam ready. Send illusions to lanes and jungle while you farm separately. In teamfights, Song of the Siren before Earthshaker can blink in, then cancel Song when your team has disabled him.
2. Anti-Mage
Anti-Mage counters Naga in two ways. Mana Break burns mana from illusions (and they have limited mana pools), making them ineffective quickly. More importantly, Anti-Mage farms almost as fast as Naga, meaning your farming advantage disappears. The game becomes a race, and AM’s earlier power spike (25-28 minutes) often wins before Naga comes online. How to play around it: Pressure Anti-Mage’s lanes with illusions early. Force his team to defend while you farm freely. If AM is six-slotted, you need to end before he can Mana Void your team.
3. Legion Commander
Duel forces a one-on-one fight with the real Naga, bypassing illusions entirely. If LC has enough Duel damage stacked, she can delete Naga before Song can be cast. Overwhelming Odds also deals bonus damage per illusion nearby. How to play around it: Always have Song ready when LC is missing. Position defensively in teamfights and let illusions do the damage from range.
4. Sand King
Sand Storm and Epicenter deal massive AoE damage that melts illusions. Caustic Finale causes illusions to explode, dealing damage to nearby units. How to play around it: Spread illusions across the map rather than grouping them. Avoid sending illusions into Sand Storm radius.
5. Lion
Mana Drain instantly kills illusions and is on a short cooldown. Hex disables the real Naga through illusion confusion, and Finger of Death provides burst that can kill Naga before Song activates. How to play around it: Keep illusions spread so Lion cannot drain them all. In fights, let illusions engage first and stay back with your main hero.
Heroes Naga Siren Destroys
While Naga has clear counters, she also dominates specific matchups. These are the heroes you love to see on the enemy team when you have picked Naga:
1. Spectre
Spectre wants to scale into the late game, but Naga outfarms her at every stage. Spectre’s Desolate only works when a unit has no allies nearby, and Naga’s illusions ensure that condition is almost never met. Naga hits her power spike 10-15 minutes before Spectre and can end the game before Spectre becomes relevant.
2. Medusa
Medusa’s Stone Gaze is worthless against illusions — they will not turn to stone. Naga can fight Medusa with illusions while the real hero stays safe. Mana burn from Diffusal Blade (if purchased) or Riptide armor shred also destroys Medusa’s effective HP. Naga also outfarms Medusa due to illusion-based map coverage.
3. Sniper
Sniper has zero AoE damage to deal with illusions. Naga can close the gap with illusions from multiple angles, and Ensnare goes through BKB to lock Sniper in place. Song of the Siren also prevents Sniper’s team from protecting him during ganks. Sniper cannot climb MMR when Naga is on the other team.
4. Drow Ranger
Drow’s Marksmanship bonus is disabled when melee heroes (including illusions) are near her. A swarm of Naga illusions shutting down Drow’s primary damage steroid makes this matchup incredibly one-sided. Drow also lacks any illusion-clearing ability.
5. Weaver
Ensnare is devastating against Weaver. It goes through BKB, cancels Shukuchi, and prevents Time Lapse from providing any positional escape (Weaver cannot move while netted even after lapsing). Naga’s illusions can also scout for Weaver’s attempts to split-push.
How Pros Play Naga Siren in the Current Patch
Professional Naga Siren play in 2026 has evolved significantly from the classic “AFK farm for 30 minutes” approach. Top carry players like Yatoro, Ame, and Arteezy have showcased a more aggressive Naga style that participates in early skirmishes while maintaining farming efficiency.
Key pro trends:
- Earlier aggression: Pro players often fight with just Radiance and Treads, using Song defensively to disengage bad fights rather than waiting for three core items.
- Flexible item choices: Depending on the game state, pros adjust between Manta Style rush (for split-push) and Heart of Tarrasque (for teamfight durability) as the second major item.
- Song-based initiations: High-level teams use Naga’s Song as a setup tool — Naga blinks in, Songs, team positions (Magnus charges RP, Enigma channels Black Hole), then Naga cancels Song into a devastating combo.
- Ward cutting with illusions: Immortal-level Naga players send illusions to common ward spots to deward and deny enemy vision without risking the main hero.
In recent DPC matches and major qualifiers, Naga has been a priority pick for teams running four-protect-one strategies. The hero’s ability to create map pressure while the team plays defensively around Song makes her uniquely suited to professional team compositions that want to avoid early engagements.
Rank-Specific Climbing Guide
Herald to Guardian: Building the Foundation
At this level, forget about Radiance. Seriously. The Radiance build requires farming speed and illusion micro that are unrealistic at this bracket. Instead, focus on the Diffusal Blade into Manta Style build. It is simpler to execute and gives you fighting power much earlier.
Your priorities at Herald-Guardian:
- Last-hit practice: Load a custom game lobby and practice last-hitting with Naga for 10 minutes every day. Your goal is 50+ last hits by 10 minutes with no opposition.
- Learn one jungle pattern: After you leave lane, practice farming the triangle (two large camps + one medium camp near your safe lane). Clear them in a loop with Mirror Image.
- Use Ensnare to get kills: At this bracket, one good Ensnare on an out-of-position enemy is often enough to secure a kill with your team.
- Do not try to micro illusions across the map. Just use them to farm nearby camps while you push a lane.
Crusader to Archon: Adding Game Sense
This is where you start transitioning to the Radiance build. Your goal is to hit Radiance by 20 minutes — not 15, not 18. 20 minutes is a realistic timing for this bracket and still wins games.
Key improvements to focus on:
- Watch the minimap: When enemies show on the opposite side of the map, send illusions to push their safe lane tower. This is free tower damage and map pressure.
- Carry a TP scroll always. Song of the Siren plus TP can save teammates across the map. TP into a fight, Song, your team retreats safely.
- Start sending illusions to two locations. One illusion to a side lane, one to a jungle camp. This doubles your farm compared to farming everything with your main hero.
- Learn to check inventories. Before committing to a fight, check if the enemy Earthshaker or Lion has Blink Dagger. If yes, play more cautiously with illusion positioning.
Legend to Ancient: The Macro Leap
At Legend and above, the game is won and lost in macro decisions. Naga is a macro hero — she wins through economic dominance and map control, not mechanical outplays. This is where your Naga play needs to level up fundamentally.
What separates Legend from Ancient Naga players:
- Three-lane illusion farming: Send one illusion to each side lane and farm jungle with your hero. This is the standard pro Naga pattern, and it should be muscle memory by this rank.
- Song timing: Learn to pre-cast Song for initiations rather than only using it defensively. Communicate with your team: “I Song, you position, I cancel, we kill.”
- Track enemy cooldowns: If Earthshaker used Echo Slam, you have a 150-second window to group illusions and push aggressively. If Lion used Hex, you have 12 seconds of safety.
- Optimize Radiance timing: Target 16-17 minutes. If you are hitting 20+ minutes consistently, you are either laning poorly or missing jungle farm between waves.
Divine to Immortal: What Separates the Top 1%
At Divine and Immortal, everyone knows how to farm with Naga. The difference is decision-making under pressure. Immortal Naga players understand when to sacrifice farm for a crucial fight, when to fake-push with illusions to create space, and when to commit to a high-ground siege.
The advanced techniques that define Immortal Naga:
- Illusion scouting: Before any fight, send an illusion into the enemy jungle to scout positioning. This reveals smokes, ganks, and ambush attempts.
- Split-push timing with buyback: Push a lane with your main hero while your team threatens elsewhere. If you get killed, immediately buyback, Song, and TP out. The enemy used resources killing you for nothing.
- Song cancel micro: Cancel Song at the exact moment your team’s initiation abilities (Ravage, Black Hole, RP) are about to hit. This requires voice communication and precise timing.
- Itemization adaptation: Some games you skip Heart for Skadi. Some games you need early BKB. Immortal Naga players read the game state and adapt rather than following a fixed build every game.
If climbing through these ranks feels too slow, MMR calibration services can help you start at a rank that matches your actual skill level.
Tips and Tricks
Animation Cancels and Hidden Mechanics
- Mirror Image dodge: The 0.3-second invulnerability during Mirror Image cast can dodge projectile stuns (Sven’s Storm Hammer, Skeleton King’s Wraithfire Blast), debuffs, and even targeted ultimates. Practice the timing — cast Mirror Image when you see the projectile, not when it hits.
- Ensnare while moving: You can cast Ensnare without stopping. Use this to chase enemies without losing ground.
- Illusion control groups: Set up control groups before the game starts. Bind your main hero to 1, all units to 2, and all illusions to 3. This lets you quickly select and direct illusions without clicking on them.
- Radiance toggle on illusions: Illusions inherit Radiance burn even if you toggle it off on your main hero. However, you cannot toggle Radiance on illusions specifically — it is always on for them.
- Song into TP: You can cast Town Portal Scroll during Song of the Siren because you are not disabled. Song, start TP, cancel Song as the TP completes — you escape while enemies are just waking up.
Common Mistakes to Avoid
- Fighting before Radiance: Unless your team is about to lose a tower or Roshan fight, do not join fights pre-Radiance. Every death delays your timing by 2-3 minutes.
- Not checking illusion positions: If all your illusions die because you sent them into an Earthshaker, you lose 40 seconds of farming time. Always be aware of where your illusions are.
- Using Song selfishly: Song is a team ability. Using it to save yourself while your team dies is almost always the wrong play. The exception is if you are the only hero alive and need to buyback-TP to base.
- Ignoring Roshan: Naga with Manta Style and illusions can take Roshan relatively quickly. The Aegis on Naga is extremely valuable because it lets you play aggressively with high ground pushes.
- Static farming: Do not farm the same two camps on repeat. Rotate your farming patterns between jungle quadrants, side lanes, and even the enemy jungle when safe. Unpredictable farming patterns are harder to gank.
Frequently Asked Questions
Naga Siren is one of the harder carries to learn due to her micro-intensive playstyle and reliance on farming patterns. If you are new to Dota 2, we recommend starting with simpler carries like Wraith King or Juggernaut. Once you are comfortable with last-hitting, jungle farming, and basic map awareness, Naga becomes a rewarding hero to add to your pool.
Not always. If your team is losing badly and you cannot farm Radiance before 22 minutes, consider the Diffusal Blade into Manta Style build instead. This gives you earlier fighting power. However, in most games where you have a reasonable lane, Radiance is the optimal choice because it accelerates your farm exponentially.
Pick Naga when the enemy team lacks strong AoE illusion counters (Earthshaker, Sand King, Legion Commander) and your team has heroes who can create space in the early game. Naga also excels against single-target lineups and teams that want to play slow. Avoid picking Naga into aggressive early-game drafts that will pressure your jungle constantly.
Yes, support Naga was popular in previous patches and still works in specific drafts. Support Naga maxes Ensnare first for the 5-second BKB-piercing root and uses Song of the Siren for teamfight setup. You skip farming items entirely and build utility items like Urn of Shadows, Force Staff, and Aghanim’s Scepter. It is viable but significantly less impactful than carry Naga in the current meta.
The key is never grouping your illusions with your main hero when Earthshaker has Echo Slam available. Send illusions to different lanes and farm separately. In teamfights, open with Song to force Earthshaker to either get caught in Song or stay outside the radius. Track Echo Slam’s 150-second cooldown — when it is down, you can play aggressively with illusions.
In pub games, a good Radiance timing is 16-18 minutes. Anything under 15 is excellent, and anything over 20 is late. Professional players consistently hit 14-16 minutes. If you are struggling to hit 18 minutes, focus on improving your last-hitting in lane and jungle camp clearing efficiency between creep waves.
Naga Siren is in a solid spot in 2026. She thrives in metas where games go longer and teams draft around late-game carries. The current patch favors farming heroes with strong map control, which plays directly into Naga’s strengths. She is not a first-phase pick, but as a last-pick carry against the right lineup, she is one of the most devastating heroes in the game.
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