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Dota 2 Patch 7.41a Hotfix: Full Changelog, Biggest Nerfs and Buffs, Best Heroes to Play Right Now

Dota 2 Patch 7.41a hotfix balance changes featured artwork

Valve just dropped an emergency hotfix. Patch 7.41a landed on March 27, 2026 — barely three days after the massive 7.41 overhaul — and it is already reshaping pubs and the ESL One Birmingham 2026 playoffs happening right now in front of a live crowd.

The message from Valve is clear: 7.41 broke some things, and they needed fixing fast. Lifestealer was running pubs at a 56%+ winrate. Batrider jumped nearly 10% overnight. Io and Alchemist were terrorizing high-MMR games. This hotfix takes a bat to the biggest offenders while quietly buffing heroes that got crushed by the facet removal — Anti-Mage, Juggernaut, Tiny, Windranger, and more.

This is not a minor tweak patch. There are 40+ hero changes, item adjustments, neutral item nerfs, and talent reworks. If you are grinding ranked right now, you need to understand every single change before you queue. Let’s break it all down.

Why Valve Released 7.41a So Fast

Three days. That is all it took for Valve to push an emergency balance patch after 7.41 launched. To put that in perspective, Valve sometimes lets broken metas sit for weeks or even months. The speed of this hotfix tells you exactly how warped the 7.41 meta became.

The numbers were ugly. According to Dotabuff data from the first 72 hours of 7.41:

  • Batrider hit a 56.08% winrate — a staggering +9.36% jump from pre-patch
  • Lifestealer also reached 56.08% with a +7.55% increase
  • Naga Siren climbed +5.7% overnight
  • Leshrac gained +5.9% thanks to reworked items and buffed Diabolic Edict
  • Wraith King jumped +5% with his improved Wraith Form
  • Tinker cratered to a 38% winrate — dropping 9.63%

That kind of variance is unacceptable in a competitive game, especially with a $1 million tournament playing out live at ESL One Birmingham. Valve had to act, and they did.

Important: Patch 7.41a is already live on the main client. If you are playing ranked right now, these changes are active. The ESL One Birmingham playoffs are also being played on this patch starting March 28.

Item and Neutral Item Changes

The item changes in 7.41a are targeted but impactful. Valve went after two specific things: Consecrated Wraps (which was giving too much survivability) and the Crude enchantment (which was making attack-speed-dependent carries even more broken).

Consecrated Wraps Nerfs

Stat Before 7.41a After 7.41a Change
Magic Resistance Bonus 15% 12% -3%
Hallowed Movement Speed on Stack 20% 15% -5%
Hallowed Barrier/MS Duration 7 seconds 5 seconds -2 seconds

This is a significant nerf to Consecrated Wraps. The item was letting tanky cores survive burst combos they had no business living through. The magic resistance drop from 15% to 12% matters more than it looks — that is a meaningful chunk of effective HP against magic damage. The duration nerf from 7 to 5 seconds is even bigger. Two fewer seconds of boosted movement speed and barrier means you cannot just casually walk through a teamfight with near-permanent uptime anymore.

Neutral Item: Crude Enchantment Nerfed

Tier Before 7.41a After 7.41a
Tier 1 8% BAT Reduction 6% BAT Reduction
Tier 2 12% BAT Reduction 9% BAT Reduction
Tier 3 16% BAT Reduction 12% BAT Reduction

Crude was quietly one of the most overpowered neutral items in 7.41. BAT reduction is not the same as attack speed — it is a multiplicative bonus that scales with every point of attack speed you already have. On heroes like Lifestealer (who gained 5 attack speed per level from his new innate), this enchantment was pushing DPS to absurd levels. The tier 3 nerf from 16% to 12% alone is massive for late-game carries.

Tip: Even after the nerf, Crude is still strong on heroes with naturally fast attack speeds like Ursa, Troll Warlord, and Windranger. It is just no longer auto-win levels of broken.
Dota 2 Patch 7.41a item changes Consecrated Wraps nerf

The Biggest Nerfs: Heroes That Got Hit Hard

Valve did not hold back. The heroes dominating 7.41 pubs got targeted nerfs across the board. Here are the biggest losers of patch 7.41a.

Lifestealer — The Biggest Nerf Target

Lifestealer was THE story of patch 7.41. He jumped over 7% in winrate overnight, becoming the most broken carry in the game. Valve responded with a multi-pronged nerf:

  • Base damage reduced by 3 (49-55 down to 46-52) — this hurts his laning badly
  • Ghoul Frenzy attack speed per level reduced from 5 to 4
  • Rage movement speed bonus reduced from 9/12/15/18% to 6/9/12/15%
  • Feast max HP per hero kill reduced from 10/15/20/25 to a flat 10 at all levels

The Feast nerf is the big one. Previously, a level 4 Feast gave Lifestealer 25 max HP per hero kill, which stacked up fast in active games. Now it is a flat 10 regardless of level. That is a 60% reduction at max rank. Combined with 3 less base damage making his last-hitting and trading in lane noticeably worse, and reduced Rage movement speed making it harder to chase down kills, Lifestealer took a beating.

But here is the thing — he is still strong. His innate (5 attack speed per level) was not touched. Feast still works on ancients. The core identity of the hero is intact. He just went from “completely broken first-pick-every-game” to “strong carry you actually have to think about when to pick.”

Alchemist — Greed Gets Checked

  • Base movement speed reduced from 295 to 290
  • Greevil’s Greed max bonus gold per kill reduced from 18 to 16
  • Bonus damage per Scepter gifted reduced from +25 to +15

The Scepter gifting nerf is sneaky huge. Alchemist’s late-game power fantasy involves buying Aghanim’s Scepters for his entire team and getting bonus damage for each one. Going from +25 to +15 per gift means at 4 Scepters donated, Alchemist loses 40 damage compared to before. That adds up in extended fights. The movement speed nerf also makes him easier to kite before he gets his Blink or Shadow Blade timing.

Io — Equilibrium Reined In

  • Equilibrium damage/heal amp reduced from 5 + 0.5% per level to 4 + 0.4% per level
  • Level 25 talent (Attack Tethered Ally’s Target Damage) reduced from 75% to 50%

Io was quietly one of the most broken heroes in 7.41 at high MMR. The Equilibrium numbers might look small, but over 30 levels that is the difference between 20% max amp and 16% max amp. In a coordinated game where Io is tethered to a Tiny or Lifestealer, that 4% swing in damage amplification is game-deciding. The level 25 talent nerf from 75% to 50% also significantly reduces the Io + carry damage ceiling in ultra-late scenarios.

Other Notable Nerfs

Hero Key Nerf Impact
Bloodseeker Bloodrage AS reduced, Shard damage 2% to 1.5% Moderate — less burst from Shard
Doom -1 armor, Lvl Pain damage 15% to 10% Significant — his new innate was overtuned
Leshrac -0.3 STR gain, Edict damage reduced per explosion Moderate — still strong but less tanky
Phantom Lancer Spirit Lance slow 3.75s to 3s Moderate — harder to chase early
Pangolier Rolling Thunder CD 90/85/80 to 100/90/80 Significant at early ranks
Puck Illusory Orb damage reduced at all levels Moderate — less lane dominance
Slark Shadow Dance MS 24/36/48% to 20/30/40% Moderate — less elusive in fights
Spectre Dagger damage rescaled, -25 HP talent, -1% Dispersion talent Low-moderate
Techies Proximity Mines damage reduced across the board Significant — less cheese potential
Wraith King BAT worsened 1.7 to 1.8, -0.2 INT gain, skeleton duration reduced Significant — slower farming and fighting

The Wraith King nerfs deserve special attention. His BAT going from 1.7 to 1.8 is a roughly 6% reduction in attack speed effectiveness. That does not sound like much, but it compounds with every attack speed item he buys. A Wraith King with Radiance, Assault Cuirass, and Desolator is meaningfully slower at hitting things now. Combined with reduced skeleton duration (46 to 40 seconds) and lower INT gain making mana management harder, WK went from a S-tier carry to more of an A-tier pick.

The Biggest Buffs: Heroes Rising in 7.41a

While the nerfs get all the attention, the buffs in 7.41a are where the real value is for MMR grinders. Several heroes that got crushed by the facet removal in 7.41 received meaningful compensation buffs.

Anti-Mage — Back from the Dead

  • Base movement speed increased from 310 to 315
  • Base health regen increased by 0.5
  • Mana Break damage increased from 50% to 60% of mana burned

Anti-Mage was one of the biggest losers of 7.41. Losing his facets hurt badly, and his winrate cratered. These buffs are targeted and smart. The movement speed buff to 315 makes him one of the fastest heroes in the game at level 1, which helps his laning and farming patterns. The Mana Break damage increase from 50% to 60% is a flat 20% damage increase on every single right-click against mana-dependent heroes. Against an Intelligence core with 1500 mana, each AM hit burns 64 mana and deals 38.4 damage from Mana Break alone (up from 32). Over a full fight, that adds up to hundreds of extra damage.

Juggernaut — Blade Fury Gets Real Cooldown Help

  • Blade Fury cooldown reduced from 36/30/24/18 to 30/26/22/18
  • Blade Dance crit damage increased from 130/150/170/190% to 140/160/180/200%

The Blade Fury change is massive for early game. At level 1, the cooldown went from 36 seconds to 30 seconds — a full 6 seconds off. That means Juggernaut can use Blade Fury far more aggressively in lane without being punished during the downtime. The crit buff to 200% at max level also makes Juggernaut scale much better into late game. Previously, Juggernaut’s crits felt underwhelming compared to heroes like Phantom Assassin. Now with 200% damage and a 35% proc chance, every right-click is a threat.

Tiny — Tree Grab and Grow Both Buffed

  • Tree Grab attacks increased from 4/5/6/7 to 5/6/7/8
  • Grow bonus damage increased from 55/110/165 to 60/120/180
  • Grow movement speed increased from 10/15/20 to 10/20/30

Tiny was struggling hard in 7.41 without his facets providing direction. These buffs give him better lane presence (one extra tree attack at every level), more burst damage from Grow, and critically, 10 more movement speed at level 3 Grow. Tiny’s biggest weakness has always been getting kited after using his combo. The extra movement speed helps him stick to targets and get more tree attacks off in extended fights.

Windranger — Significant Multi-Buff

  • Base agility increased from 17 to 20
  • Tailwind duration increased from 2 to 2.5 seconds (3.5s with Scepter)
  • Focus Fire cooldown reduced from 70/50/30 to 50/40/30

The Focus Fire cooldown change at level 1 is game-changing. Going from 70 seconds to 50 seconds means Windranger can use her ultimate much more freely in early skirmishes. Previously, using Focus Fire at level 6 meant it was gone for over a minute. Now it is up 20 seconds sooner, which aligns much better with typical fight timings. The Tailwind buff also makes her harder to pin down, and 3 extra base agility gives her better armor and attack speed from the start.

Other Notable Buffs

Hero Key Buff Impact
Centaur Warrunner Horsepower STR as MS: 30% to 40% Significant — much faster rotations
Chaos Knight +3 base damage Moderate — better laning
Chen Penitence damage doubled at max rank Significant — 200 damage nuke
Death Prophet Spirit Siphon mana cost 80 to 60 Moderate — more spell spam
Invoker +2 base INT, better Tornado talent Moderate — better laning
Kez Raptor Dance damage and Raven Veil duration buffed Moderate
Morphling AGI gain 3.9 to 4.2 Moderate — scales better
Mirana Celestial Quiver gets +5 flat base damage Moderate — better early trading
Timbersaw Chakram mana cost massively reduced Significant — can actually sustain spells

The Timbersaw buff deserves a special callout. Chakram mana cost per second went from 14/22/30 to 10/15/20. At max level, that is a 33% reduction in sustained mana drain. For a hero whose entire identity revolves around keeping Chakram active in fights, this is a huge quality-of-life improvement that could push Timbersaw back into the meta as a viable offlaner.

Dota 2 Patch 7.41a buffed heroes Anti-Mage Juggernaut Tiny

Full Hero Changelog Breakdown

For the completionists and theory-crafters, here is every single hero change in patch 7.41a organized by impact level.

High Impact Changes (Meta-Shifting)

Hero Changes
Lifestealer -3 base damage, Ghoul Frenzy AS 5 to 4/lvl, Rage MS reduced, Feast HP/kill flat 10
Anti-Mage +5 MS, +0.5 HP regen, Mana Break damage 50% to 60%
Juggernaut Blade Fury CD massively reduced early, Blade Dance crit to 200%
Wraith King BAT 1.7 to 1.8, -0.2 INT gain, Skeleton duration 46 to 40s, Mortal Strike CD rescaled to flat 5s
Io Equilibrium amp reduced, Level 25 talent 75% to 50%
Windranger +3 AGI, Tailwind +0.5s, Focus Fire CD 70/50/30 to 50/40/30
Tiny +1 Tree Grab attack all levels, Grow damage and MS buffed

Medium Impact Changes

Hero Changes
Alchemist -5 MS, Greed gold 18 to 16, Scepter bonus +25 to +15
Bloodseeker Bloodrage AS reduced, Shard damage 2% to 1.5%
Centaur Horsepower 30% to 40% STR as MS
Chen Penitence damage 50/75/100/125 to 50/100/150/200
Doom -1 armor, Lvl Pain 15% to 10%
Leshrac -0.3 STR gain, Edict damage reduced
Morphling AGI gain 3.9 to 4.2
Pangolier Rolling Thunder CD increased early
Techies Proximity Mines damage reduced significantly
Timbersaw Chakram mana cost massively reduced, Exposure Therapy mana restore buffed

Minor Tweaks

Hero Changes
Ancient Apparition Bone Chill STR reduction 0.1 to 0.2
Chaos Knight +3 base damage
Clockwerk Cogs mana burn slightly up, talent numbers adjusted
Death Prophet Siphon mana 80 to 60
Invoker +2 INT, Tornado CD talent 4s to 5s
Kez Raptor Dance +10 base damage, Raven Veil duration up
Legion Commander Outfight passive armor removed, talent swaps
Meepo Evasion no longer diminishes across clones, no Bottle copy
Mirana Celestial Quiver +5 flat damage base
Muerta Calling CD scaling added, Veil damage rescaled
Oracle Fortune’s End mana 100 to 80
Phantom Lancer Spirit Lance slow 3.75s to 3s
Primal Beast Grows in size at HP thresholds (visual)
Puck Orb damage reduced at all levels
Slark Shadow Dance MS reduced, talent level swap
Spectre Dagger damage rescaled, talents nerfed
Spirit Breaker Greater Bash Scepter AoE no longer affected by AoE bonuses
Tidehunter Fish spawn distance 400 to 200
Void Spirit -0.6 base mana regen

How 7.41a Impacts ESL One Birmingham Playoffs

The timing of 7.41a is fascinating. Valve pushed this patch right in the middle of ESL One Birmingham 2026 playoffs. The group stage (March 22-25) and early playoffs (March 26-27) were played on 7.41. Now the final days of playoffs — including today’s upper bracket final between Team Yandex and Tundra Esports and the lower bracket matches — will be played on 7.41a.

The Current Playoff Bracket (as of March 28)

Match Teams Status
Upper Bracket Final Team Yandex vs Tundra Esports Today (March 28)
LB Quarterfinal Aurora Gaming vs PARIVISION Today (March 28)
LB Semifinal Xtreme Gaming vs Winner of Aurora/PARIVISION Today (March 28)
LB Final UB Final loser vs LB Semi winner March 29
Grand Final UB Final winner vs LB Final winner March 29

Xtreme Gaming pulled off one of the most impressive Day 6 performances in recent Dota history. They reverse-swept MOUZ 2-1, then immediately played and reverse-swept Team Spirit 2-1 in a 73-minute game three thriller. Ame was unreal on Weaver and Monkey King, while NothingToSay’s Leshrac has been a consistent weapon throughout the tournament.

Speaking of Leshrac — that hero just got nerfed in 7.41a. NothingToSay put up 16 kills and 16 assists in the game 3 closeout against MOUZ using Leshrac. With Edict damage reduced and 0.3 less STR gain, teams like Xtreme Gaming will need to adapt their drafts for the remaining matches.

PARIVISION also had a dominant Day 6, sweeping the reigning TI champions Team Falcons 2-0. No[o]ne’s Leshrac (14 kills, 1 death in game 1) and Satanic’s last-pick Broodmother (perfect 14-0 in game 2) were the highlights. With Leshrac nerfed, PARIVISION might shift their mid priority.

Tip: Watch for Lifestealer’s priority to drop in today’s drafts. The hero was being first-phased in many series during the group stage. After the 7.41a nerfs, expect teams to let him through bans more often and instead target heroes like Anti-Mage or Juggernaut who received buffs.

Key Storylines to Watch

  • Team Yandex vs Tundra — a rematch of the PGL Wallachia Season 7 grand final where Yandex won. Both teams looked dominant in upper bracket semis. This is likely the match of the tournament.
  • Xtreme Gaming’s stamina — they played two full Bo3 reverse sweeps in one day. Can they keep the momentum on a new patch?
  • Draft adaptation — which team reads the 7.41a changes best? The team that figures out the new power picks fastest has a massive advantage.
  • Patch 7.41a wildcards — buffed heroes like Anti-Mage, Juggernaut, and Timbersaw could appear as surprise picks from teams who did their homework overnight.

Best Heroes to Play Right Now in 7.41a

Based on the 7.41a changes, here is our updated tier list for ranked pubs. Remember — this is specific to 7.41a, not base 7.41. Some heroes that were S-tier three days ago have dropped.

Carry (Pos 1) Tier List

Tier Heroes Notes
S Tier Ursa, Naga Siren, Lifestealer Ursa untouched by 7.41a. Naga untouched. LS still strong despite nerfs
A Tier Anti-Mage, Juggernaut, Morphling, Wraith King AM and Jugg both buffed. Morphling +0.3 AGI gain. WK nerfed but still viable
B Tier Phantom Lancer, Chaos Knight, Spectre, Terrorblade PL nerfed slightly. CK buffed +3 damage. TB untouched from 7.41 gains

Mid (Pos 2) Tier List

Tier Heroes Notes
S Tier Leshrac, Windranger Leshrac still strong despite small nerfs. WR massively buffed
A Tier Invoker, Kez, Muerta Invoker +2 INT helps laning. Kez buffed. Muerta CD scaling added
B Tier Puck, Void Spirit, Death Prophet Puck and VS both nerfed. DP got mana cost help
Avoid Tinker Still in the dumpster. 38% winrate territory

Offlane (Pos 3) Tier List

Tier Heroes Notes
S Tier Centaur Warrunner, Doom Centaur Horsepower buffed to 40%. Doom nerfed but innate still strong
A Tier Timbersaw, Tiny, Primal Beast Timbersaw Chakram mana cost slashed. Tiny Grow buffed. Primal gets bigger
B Tier Pangolier, Legion Commander Pango CD increased early. LC lost passive armor

Support (Pos 4/5) Tier List

Tier Heroes Notes
S Tier Shadow Shaman, Chen Shadow Shaman innate scales with level. Chen Penitence damage doubled
A Tier Oracle, Ancient Apparition, Io Oracle mana cost reduced. AA Bone Chill buffed. Io still good despite nerfs
B Tier Clockwerk (pos 4), Mirana Small number buffs for both

Updated Item Builds and New Strategies

Patch 7.41a does not just change heroes — it shifts which items are worth building. Here are the key adjustments to think about.

Consecrated Wraps: Still Worth Buying?

Yes, but it is no longer an auto-buy. The 3% magic resistance reduction and 2 fewer seconds of Hallowed uptime means you need to be more deliberate about when you commit to this item. On heroes who are already magic-resistant (like Anti-Mage or Huskar), the nerf is less impactful. On heroes who relied on Wraps as their primary magic defense, consider whether a BKB or Pipe would serve you better.

Bloodstone on Leshrac: Still Core?

Absolutely. The Leshrac nerfs were to his hero stats, not to his item synergies. Bloodstone still provides the health and spell damage amplification aura that makes Leshrac terrifying. If anything, the lower STR gain makes Bloodstone even more important as a survivability item because you need the HP more than before.

Radiance Timing on Wraith King

With the BAT nerf (1.7 to 1.8), WK’s farming speed took a hit. Expect Radiance timings to shift about 30-60 seconds later on average. Some players might pivot to Armlet + Desolator builds that do not rely as heavily on attack speed to be effective. The Mortal Strike cooldown being rescaled to a flat 5 seconds at all levels actually helps early skirmishing, so a fighting build might be more viable now.

Tip: If you are playing Juggernaut in 7.41a, the 200% crit at max level makes Battle Fury + Butterfly a devastating combo. The crit buff makes every attack a potential 200% damage hit, and Butterfly’s evasion pairs well with Blade Fury’s magic immunity window.

How to Abuse 7.41a to Climb MMR

Every patch shift is an opportunity. Here are the best strategies to exploit 7.41a before the rest of the playerbase catches up.

1. Spam Ursa While He Is Untouched

Ursa was already sitting at the top of carry winrates in 7.41, and 7.41a did not touch him at all. While everyone is adjusting to the Lifestealer and WK nerfs, Ursa remains a consistent, powerful carry with great laning, early Roshan potential, and devastating teamfight presence. He is the safe pick right now.

2. Anti-Mage Into Int-Heavy Lineups

AM’s Mana Break going from 50% to 60% damage makes him a genuine counter-pick again. If you see the enemy team drafting Leshrac, Invoker, Storm Spirit, or other mana-dependent cores, Anti-Mage punishes them harder than ever. Combined with the +5 MS making his laning less miserable, this is the best AM has felt in months.

3. Windranger Mid Is Sleeper OP

Most people have not caught on yet. Focus Fire going from 70-second to 50-second cooldown at level 1 means WR can kill the enemy mid laner with her ultimate, TP back, and have it ready again before the next fight. That is an insane power spike at level 6. Add the Tailwind duration buff and base agility increase, and Windranger mid has one of the highest ceilings in 7.41a.

4. Timbersaw Offlane Into Strength Cores

With Chakram mana costs slashed by 33% at max level, Timbersaw can actually sustain his spells through entire teamfights without going OOM. If the enemy picks Wraith King, Lifestealer, or Centaur, Timbersaw’s percentage-based Pure damage from Whirling Death melts them. This is a genuinely underrated pick right now.

5. Chen Support If You Know What You Are Doing

Penitence damage going from 125 to 200 at max level is a 60% increase. That is a legitimate nuke on a 6-second cooldown. Combined with Chen’s creep army, the hero can snowball lanes and take early towers faster than almost any other support. The caveat: Chen is mechanically demanding. But if you can play him, the reward is enormous right now.

Struggling to Climb After the Patch?

Every major patch shakes up the meta and can cost you hundreds of MMR while you figure it out. Our Immortal-rank boosters already know the 7.41a meta inside and out. Skip the adjustment period and get the rank you deserve.

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Frequently Asked Questions

Q When was Dota 2 patch 7.41a released?
Patch 7.41a was released on March 27, 2026 — just three days after the major 7.41 gameplay update. It is an emergency hotfix that addresses the most broken heroes and items from the initial patch.
Q Is Lifestealer still good after the 7.41a nerfs?
Yes, Lifestealer is still a strong carry in 7.41a. His innate ability (5 attack speed per level) was not touched, and Feast still works on Ancient creeps. He went from “first-pick-every-game broken” to “strong but balanced” — which is exactly where he should be. Expect his winrate to settle around 52-53%.
Q What is the best carry to spam in 7.41a?
Ursa is the safest bet right now. He was not touched in 7.41a and was already sitting at the top of carry winrates. Anti-Mage and Juggernaut are strong picks if the game calls for them, as both received meaningful buffs. Naga Siren also remains untouched and powerful.
Q Does patch 7.41a affect ESL One Birmingham 2026?
Yes. The final days of ESL One Birmingham playoffs (March 28-29) are being played on patch 7.41a. This means teams had to adjust their drafts overnight. Heroes like Lifestealer and Leshrac that dominated earlier in the tournament might see reduced priority, while buffed heroes like Anti-Mage and Windranger could appear as surprise picks.
Q Who are the biggest winners of patch 7.41a?
Anti-Mage (Mana Break damage +20%), Juggernaut (Blade Fury CD reduced, 200% crit), Tiny (more Tree Grab attacks, better Grow), Windranger (Focus Fire CD slashed at level 1), and Timbersaw (Chakram mana cost reduced by 33%) are the biggest winners.
Q Who are the biggest losers of patch 7.41a?
Lifestealer (multi-nerf across base damage, abilities, and Feast), Wraith King (BAT worsened, skeletons nerfed), Io (Equilibrium and level 25 talent nerfed), Alchemist (movement speed, gold, and Scepter nerfed), and Techies (Proximity Mines damage gutted) took the biggest hits.
Q Will there be a patch 7.41b?
Likely yes, but probably not until after ESL One Birmingham concludes on March 29. Valve typically waits for major tournaments to finish before pushing additional balance changes. If any hero emerges as completely broken during the remaining playoff matches, expect a quick follow-up patch in early April.
Q How can I climb MMR faster during patch transitions?
Focus on heroes that were buffed or untouched — the playerbase takes time to adjust, giving you a window to exploit. Alternatively, Team Smurf’s MMR boosting service can help you gain rank while the meta settles. Our boosters adapt to new patches within hours, not weeks.