Dota 2 Boost Price Calculator 2026 — Exact Cost by Medal and Star
Wondering how much a Dota 2 MMR boost actually costs? This page gives you the exact answer — not a “contact us for a quote” runaround. Use the interactive calculator below to see the precise price for your current rank to any target rank, powered by TeamSmurf’s live 2026 pricing.
Below the calculator you will find the full per-medal and per-star pricing tables, a breakdown of every factor that changes the price, and guidance on when to order for the best value. Every number on this page comes from TeamSmurf’s live product pricing — not estimates, not averages from other sites.
Table of Contents
Interactive Dota 2 Boost Price Calculator
Select your current rank and your target rank. The calculator uses TeamSmurf’s actual 2026 per-100-MMR rates for every bracket — the same numbers you see on the MMR boost order page. Herald through Ancient use 153 MMR per star; Divine stars are 200 MMR each.
Dota 2 Boost Prices by Medal — Full 2026 Rate Table
The table below shows TeamSmurf’s per-100-MMR rate for every bracket, the price per individual star (one rank step within a medal), and the cost to boost through an entire medal tier from its first star to its last. These are live rates taken directly from the MMR boost product page.
| Medal Tier | MMR Range | Price per 100 MMR | Price per Star | Full Tier Boost |
|---|---|---|---|---|
| Herald (1-5) | 0 — 769 | $25 | ~$38 | ~$192 |
| Guardian (1-5) | 770 — 1,539 | $25 | ~$38 | ~$192 |
| Crusader (1-5) | 1,540 — 2,309 | $26 | ~$40 | ~$200 |
| Archon (1-5) | 2,310 — 3,079 | $28 | ~$43 | ~$215 |
| Legend (1-5) | 3,080 — 3,849 | $32 | ~$49 | ~$246 |
| Ancient (1-5) | 3,850 — 4,619 | $49 | ~$75 | ~$377 |
| Divine (1-5) | 4,620 — 5,619 | $130 | ~$260 | ~$1,300 |
| Immortal | 5,620+ | Custom | Custom | Contact us |
A few notes on how to read these numbers. The “price per star” column reflects 153 MMR per star for Herald through Ancient. Divine stars are 200 MMR each, which is why the per-star price jumps sharply — a single Divine star costs more than an entire Herald boost. The “full tier boost” is the cost to climb from the floor of a medal to its ceiling, which requires winning 769 MMR (for Herald-Ancient) or 1,000 MMR (for Divine).
The most popular Dota 2 boosting orders on TeamSmurf are single-medal-tier boosts: “take me from Archon 1 to Archon 5” or “from Legend to Ancient.” If that is your goal, the calculator above gives you the exact figure.
How Dota 2 Boost Pricing Actually Works
Dota 2 MMR boosting is priced per 100 MMR gained — not per game, not per hour, and not per win. The booster plays ranked matches on your account until they accumulate the target MMR increase. Because higher MMR brackets have smaller, more consistent player pools and the booster is under more pressure to maintain a high winrate, the cost per 100 MMR rises as you move up the ladder.
The MMR per Star Breakdown
Every medal from Herald to Ancient has five stars. Each star represents exactly 153 MMR under the current Dota 2 rank system. That means Herald 1 starts at 0 MMR, Herald 2 starts at 154 MMR, Herald 3 at 308 MMR, and so on. Divine works differently — each of its five stars spans 200 MMR, giving Divine a total width of 1,000 MMR (4,620 to 5,619). Immortal is not divided by stars at all; it is a single continuous rank starting at 5,620 MMR.
When you see “$25 per 100 MMR” for Herald and Guardian, that means a single star (153 MMR) costs approximately $38. Two stars cost $76. A full Herald or Guardian medal — five stars, 769 MMR — costs around $192. The calculator handles all of this arithmetic for you, including situations where your boost spans multiple pricing brackets (for example, boosting from Legend 5 through all of Ancient crosses the $32-to-$49 boundary at exactly 3,850 MMR).
Cross-Bracket Boost Calculation Example
Say you are at Legend 3 (3,388 MMR) and you want to reach Ancient 3 (4,158 MMR). That is 770 MMR total, but it crosses a pricing boundary at 3,850 MMR where Legend ends and Ancient begins:
- Legend portion: 3,388 to 3,850 = 462 MMR at $32/100 = $148
- Ancient portion: 3,850 to 4,158 = 308 MMR at $49/100 = $151
- Total estimate: $299
The calculator handles these cross-bracket splits automatically. You do not need to do the math — just select your ranks and the result appears instantly.
If you want to understand the MMR system more deeply before ordering, the MMR boosting guide covers exactly how Valve assigns MMR, what the calibration system does, and what to expect from a boost at each bracket.
What Makes Dota 2 Boost Prices Go Higher
The base price shown in the calculator covers a standard solo-queue boost: your booster plays on your account in the most efficient way possible. Several optional add-ons increase the price, and understanding them helps you decide which extras are actually worth it for your situation.
Add-Ons That Increase Price
- Priority / Express Slot: Requests a top-rated booster with a shorter wait for assignment. Useful during peak demand or before recalibration deadlines. Typically adds 10-20% to the base cost.
- Specific Hero Requests: If you want the booster to play only certain heroes so the hero pool on your account matches your normal play, this narrows the booster pool and usually costs a small premium. Popular for accounts in Legend and above where opponents track profiles.
- VPN / Appear Offline: The booster uses a VPN matching your country and sets the account to appear offline. Useful if you have a large friends list that might notice unfamiliar activity. Minor cost addition.
- Duo Queue Option: Instead of solo queue boosting, you party with a high-MMR TeamSmurf player and queue together. You play every game yourself with an expert partner. This costs significantly more because it requires ongoing booster availability, but it also helps you learn as you climb. See the coaching service for the learning-focused variant.
- Video Recording: Request that your boost games be recorded so you can review how a high-MMR player approaches your bracket. Rarely requested but available on most orders.
What Does NOT Change the Price
- Server region: EU, NA, SEA, and other servers are all priced the same per 100 MMR. Some providers charge more for SEA due to smaller booster pools; TeamSmurf does not.
- Role preference: The booster plays whatever role maximizes winrate. Specifying a role does not add cost unless you also add a specific hero requirement.
- Time of day: Prices are flat year-round. No off-peak discounts, no weekend surcharges.
Per-Medal Boost Pricing: Herald to Divine Breakdown
Here is a detailed look at what each major medal tier actually costs, what you can expect from a boost at that bracket, and which TeamSmurf service page to use for that range.
Herald and Guardian Boosting ($25 per 100 MMR)
Herald (0-769 MMR) and Guardian (770-1,539 MMR) are the two lowest-cost brackets at $25 per 100 MMR. A single star costs about $38; getting out of Herald entirely — reaching Guardian 1 from Herald 1 — costs around $192. Boosters in these brackets typically run high-impact carries and maintain very high winrates, so orders complete faster in calendar time even though the MMR gap is the same as higher brackets. The most common Herald and Guardian order is a full-tier escape: out of Herald entirely, or skip Guardian to land at Crusader 1.
Crusader Boosting ($26 per 100 MMR)
Crusader (1,540-2,309 MMR) is where the average Dota 2 player sits worldwide. The price jumps slightly to $26 per 100 MMR — nearly identical to Herald and Guardian — so a full Crusader tier boost costs around $200. This bracket sees the widest range of order sizes: many players want to escape Crusader entirely (five stars, about $200), while others just want one or two stars to reach Crusader 3 or Crusader 4.
Archon Boosting ($28 per 100 MMR)
Archon (2,310-3,079 MMR) is priced at $28 per 100 MMR, making one star approximately $43. A full Archon escape costs around $215. This is where game complexity genuinely increases — rotations, draft awareness, and item timing matter more than in Crusader. TeamSmurf’s boosters play full-meta drafts and complete Archon orders in 3-5 days on average.
Legend Boosting ($32 per 100 MMR)
Legend (3,080-3,849 MMR) is the first bracket most players consider “high skill” and is the target rank for many working adults who played Dota seriously a few years ago and want to return to their former level. At $32 per 100 MMR, one Legend star is about $49, and a full tier from Legend 1 to Ancient 1 costs around $246. Orders typically take 4-7 days. For guidance on how to maintain your rank after a boost, the MMR boosting guide covers post-boost retention strategies.
Ancient Boosting ($49 per 100 MMR)
Ancient (3,850-4,619 MMR) is where pricing steepens sharply — $49 per 100 MMR, or about $75 per star. A full Ancient tier costs around $377. This is the bracket where opponents read the meta, counterpick correctly, and punish positioning errors consistently. Boosters assigned to Ancient orders are typically 6,000+ MMR players with demonstrated winrates in the 3,800-4,600 range. Orders take 5-10 days.
Ancient is also the last bracket before Divine pricing — so if your target is “just break into Divine,” be aware the final Ancient 5 star costs $75, and then Divine 1 starts at the $130 rate for every 100 MMR gained beyond 4,620. The calculator above handles this cross-bracket math automatically.
Divine Boosting ($130 per 100 MMR)
Divine (4,620-5,619 MMR) is where pricing reflects the true difficulty of boosting at the highest non-Immortal ranks. At $130 per 100 MMR, one Divine star (200 MMR) costs $260, and a full Divine tier — five stars, 1,000 MMR — runs approximately $1,300. These orders are handled exclusively by Immortal-ranked players with documented winrates in the Divine bracket.
Most Divine orders are partial: “get me to Divine 2” from Divine 1 (200 MMR, $260) or “carry me through Divine 3 to Divine 5” (400 MMR, $520). Delivery typically takes 7-14 days. Contact TeamSmurf on the order page to discuss your specific goal.
Immortal Boosting (Custom Pricing)
Immortal (5,620+ MMR) uses custom pricing per 250-MMR bracket rather than a flat per-100 rate. The complexity here comes from leaderboard placements: Immortal players are ranked globally, and at 7,000+ MMR you are competing against the best non-pro players in the world. Contact TeamSmurf directly via the order page for an Immortal quote — pricing is transparent but requires knowing your current leaderboard rank, not just your raw MMR.
When to Buy a Dota 2 Boost for the Best Value
TeamSmurf’s per-MMR rates do not change with the season, but the effective value of a boost varies depending on when you order relative to Dota 2’s ranked calendar. Here are the windows that most clients find deliver the most value per dollar spent.
Pre-Recalibration Window (September 2026 — Right Now)
Dota 2’s October recalibration allows accounts to play a set of calibration games that can shift MMR up or down. If you boost to a higher rank now and then recalibrate in October, your recalibration result partly reflects your performance history — including the high-winrate games played during your boost. Many clients order a September boost specifically to maximize their calibration starting point. This window is the busiest period of the year for boosting services, so book early if you want the fastest delivery.
Post-Calibration Instability (October-November)
After recalibration in October, the ladder is unstable for 2-4 weeks as players settle into new MMR bands. This instability can work in your favor if you order a boost immediately after calibration: the brackets are shuffled and winrates tend to be higher for skilled players during the transition period. It is also the best time for a duo-queue order if you want to play alongside the booster rather than lending your account.
Post-TI Patch Season
After The International, Valve typically releases a major patch. A new patch reshuffles the meta, and boosters who specialize in the new strongest heroes have a significant edge during the first 2-3 weeks after the patch lands. Ordering a boost during the first patch cycle of a new season means your booster is playing the currently strongest picks on a ladder where most opponents are still adapting to the changes.
| Timing Window | Why It Matters | Best Order Type |
|---|---|---|
| September (now) | Pre-recal boost sets your October starting floor higher | Standard account boost |
| Post-recal (Oct-Nov) | Unstable MMR pools favor high-skill players | Duo queue or standard boost |
| Post-TI patch | Meta shift gives boosters an edge for 2-3 weeks | Standard boost, express slot |
| Mid-season (any time) | Rates stay flat; delivery times are shorter | Any order type works well |
Is Cheap Dota 2 Boosting Safe? What Price Signals Tell You
Browsing the boosting market, you will find providers offering prices far below what TeamSmurf charges. Understanding why that happens is important before you hand over account credentials to anyone.
The single biggest risk signal in Dota 2 boosting is a price that is too low for the bracket. Divine boosting at $30 per 100 MMR rather than $130 is mathematically impossible to sustain with professional, vetted boosters. Those rates only work if the provider is using exploits, botting lower games to inflate apparent winrate, or running multiple accounts simultaneously — all of which dramatically increase the detection risk on your account.
For a full breakdown of what Valve actually bans for and how to evaluate any provider’s security claims, see the dedicated is Dota 2 boosting safe guide. The short version: transparent pricing, real booster profiles, and a money-back guarantee are the minimum signals of a legitimate service. TeamSmurf publishes all of these openly on every product page.
Frequently Asked Questions
Ready to Climb? Get Your Exact Price in Seconds
Use the calculator above to find your boost price, then place your order on TeamSmurf. Every order comes with verified Immortal-plus boosters, a satisfaction guarantee, and transparent progress tracking. The price you calculate is the price you pay — no hidden fees.