Dota 2 Patch 7.41a Meta Report: Best Heroes by Role, New Item Builds, and How to Climb MMR in April 2026
Patch 7.41 dropped like a bomb on March 25th. Facets gone. Nine new items. Every hero reworked. Then 7.41a hit three days later as an emergency hotfix during ESL One Birmingham. Now, one full week into the settled meta, we finally have enough data to tell you exactly what is strong, what is broken, and what you should be spamming to climb MMR in April 2026.
This is not a patch notes recap. You have read those already. This is a battle-tested meta report built on over a million pub matches of data from Dotabuff and Dota 2 Pro Tracker, cross-referenced with what actually won games at ESL One Birmingham 2026 — the first major LAN played entirely on 7.41/7.41a. We are covering every role, every tier, every new item interaction, and telling you exactly what to pick and build to gain MMR right now.
Table of Contents
- The 7.41a Meta at a Glance
- Best Carry Heroes (Pos 1)
- Best Mid Heroes (Pos 2)
- Best Offlane Heroes (Pos 3)
- Best Pos 4 Heroes (Soft Support)
- Best Pos 5 Heroes (Hard Support)
- New Items Tier List and Best Builds
- Reworked Items That Changed Everything
- What ESL One Birmingham Taught Us
- How to Exploit This Meta for MMR
- FAQ
The 7.41a Meta at a Glance: What Changed and What Stayed
Let us start with the big picture. Patch 7.41 removed facets entirely, introduced nine new items, reworked Bloodstone and Shiva’s Guard, and gave every hero a single consolidated innate ability. Then 7.41a came in with targeted nerfs to the most busted outliers — Lifestealer, Wraith King, Alchemist, Spectre, Techies, Doom, Leshrac, and the new item Consecrated Wraps.
One week later, here is where the meta has settled:
| Metric | Before 7.41 | After 7.41a (Current) |
|---|---|---|
| Highest pub winrate hero | Treant Protector (~56%) | Night Stalker (55.33%) |
| Most contested pro hero | Treant Protector (170 bans at DreamLeague S28) | Lifestealer (banned in 80%+ of ESL Birmingham games) |
| Dominant carry style | Slow farming, late-game teamfight | Fast Radiance timing, jungle acceleration |
| Mid lane meta | Tempo mids (Puck, Void Spirit) | Bloodstone mids (Leshrac, QoP, Ember Spirit) |
| Support meta | Save supports, aura stackers | Lane dominators (Venomancer, Lich, Techies) |
| Key new item | N/A | Consecrated Wraps (nerfed but still strong) |
| Average game duration | ~38 minutes | ~35 minutes (games ending faster) |
The TL;DR: 7.41a is a laning patch. Heroes that dominate their lane and accelerate into the mid-game are winning. The removal of facets consolidated hero identities, so there are fewer “cheese” builds and more optimized, streamlined playstyles. The new items — especially Bloodstone, Consecrated Wraps, and Hydra’s Breath — have created entirely new power spikes that did not exist two weeks ago.
Best Carry Heroes (Pos 1) in Patch 7.41a
The carry meta has shifted dramatically. The formula for success right now, as noted by BSJ in his early patch analysis, is simple: farm the two camps behind your tier 1 tower starting at level 4-5, rotate between lane and jungle, get early neutral items, and accelerate into a 15-minute power spike.
S-Tier: Night Stalker (55.33% Winrate, +4.87% Change)
Yes, Night Stalker as a carry. The hero that was not even touched by the 7.41a nerfs is now sitting at the top of the entire game with a 55.33% pub winrate. Here is why.
His innate ability is now Hunter in the Night — the old passive that gave him bonus attack speed and movement speed at nighttime. This freed up a spell slot, and he received his old Aghanim’s Shard ability (consume creeps during nighttime for health and mana) as a regular ability for free. A hero that historically struggled with farming and sustain now has both built into his kit at zero gold cost.
Why Night Stalker dominates pubs:
- Free sustain — consuming creeps during night gives health and mana back, acting like a free pseudo-Midas
- Lane pressure — once the first night cycle hits at 5:00, he becomes one of the scariest heroes in the game
- No nerfs in 7.41a — Valve touched Lifestealer, Wraith King, Spectre, and Alchemist but left Night Stalker completely alone
- Snowball potential — an early kill during night turns into Rosh into high ground before the enemy carry comes online
Best build: Phase Boots into Echo Sabre into Black King Bar. The hero does not need farming items because his kit provides enough sustain to stay on the map permanently. BKB timing at 16-18 minutes is where games end.
S-Tier: Lifestealer (53%+ Winrate Post-Nerf)
Even after the 7.41a nerfs — minus 3 base damage, Ghoul Frenzy attack speed reduced from 5 to 4 per level, Rage movement speed reduced, and Feast max HP per hero kill dropped to a flat 10 — Lifestealer is still one of the best carries in the game.
The reason is his new innate: 5 attack speed per level, on top of whatever he gets from items and Agility. For a hero whose entire kit revolves around right-clicking (Feast percentage damage, Open Wounds lifesteal, Rage BKB), free attack speed scaling is absurdly strong. At level 25, that is 125 bonus attack speed before items.
The Radiance timing play is back. Lifestealer farms fast with the improved Feast (which works on Ancients again), rushes Radiance, and Infests an Ancient Creep to show up at fights as a surprise damage nuke. Classic Naix gameplay from the TI3 era, except now he hits even harder.
Best build: Phase Boots, Radiance (aim for 14-16 minutes), Sange & Yasha, Basher into Abyssal. Skip Armlet — the hero does not need it anymore with the innate attack speed.
A-Tier: Wraith King (54.25% Winrate Post-Nerf)
The king got hit hard by 7.41a — base attack time worsened from 1.7 to 1.8 seconds, Intelligence gain reduced, Skeleton duration nerfed from 46 to 40 seconds, and multiple talent nerfs. Despite all of that, he is still sitting at a comfortable 54.25% winrate because his core strengths remain untouched.
Wraith Form now gives 20% movement speed and 55 attack speed from level 1 (up from 10% MS and starting at 30 AS in the old patch). Killing WK in lane is punishing because Wraith Form lets him trade back effectively while slowed enemies cannot chase. His innate lifesteal went from 10% to 15%, making his laning significantly more stable.
Best build: Treads, Radiance (the skeleton + Radiance farming pattern is still the fastest in the game for carries), BKB, Assault Cuirass.
A-Tier: Spectre (55.25% Winrate)
Spectre survived the nerfs. Spectral Dagger damage got rescaled and talents took small hits, but the hero’s fundamental strength — being unkillable in teamfights while dealing AoE Dispersion damage — is unchanged. The removal of facets actually helped Spectre because the old facet choice was often awkward. Now the hero has a clean, optimized kit.
Honorable Mentions
- Luna — Glaive farming at level 4-5 into the two-camp pattern makes her one of the fastest accelerating carries. Not flashy, but consistent.
- Naga Siren — +5.7% winrate jump. Built-in evasion from Eelskin, better talents, no more identity crisis between support and carry. Pure illusion carry now.
- Meepo — 55.05% winrate after bug fixes. The evasion sharing buff in 7.41a (no longer diminishes between clones) made him significantly tankier. High skill ceiling but extremely rewarding.

Best Mid Heroes (Pos 2) in Patch 7.41a
The mid lane meta can be summarized in one word: Bloodstone. The reworked Bloodstone is defining this patch’s mid lane, and heroes who can abuse it are running the show.
S-Tier: Leshrac (+5.9% Winrate Jump)
Leshrac barely changed in the patch notes — Diabolic Edict damage went down slightly in 7.41a, and he lost some Strength gain. But the item changes were a massive indirect buff.
Why Leshrac is broken:
- Bloodstone rework — the new Weakness Aura increases spell damage enemies take, which means every single tick of Pulse Nova and Diabolic Edict hits harder. It is basically a damage multiplier for sustained damage dealers.
- Shiva’s Guard rework — now cheaper and pierces magic immunity. Leshrac’s entire problem in past metas was “I do nothing when they BKB.” That problem is gone.
- Diabolic Edict consolidation — with facets removed, Edict now damages both towers and heroes 20% faster than the old base version. No more choosing between tower-focused and hero-focused Edict. You get both.
- Consecrated Wraps synergy — even after the nerf (magic resistance reduced from 15% to 12%, duration from 7 to 5 seconds), this item still gives Leshrac exactly what he needs: tankiness and the ability to stay in fights longer while his damage-over-time shreds everyone.
Best build: Kaya into Bloodstone (solves the mana regen issue the new Bloodstone has) into Shiva’s Guard. Late game: Refresher Orb, Octarine Core, or Wind Waker for survivability. Some players are going Consecrated Wraps before Shiva’s for the magic resistance.
S-Tier: Queen of Pain
QoP is the other premier Bloodstone mid. BSJ described the build path as Kaya & Sange into Veil of Discord into Bloodstone plus Wind Waker, calling it “unkillable.” The logic is sound: you Blink in, Scream, use Sonic Wave, and Bloodstone’s spell lifesteal (which functions like a Satanic for spell damage) keeps you alive through extended fights. Wind Waker gives you a second escape when Blink is on cooldown.
QoP’s mobility makes her arguably safer than Leshrac at achieving the same Bloodstone build, and she might overtake Leshrac as the meta settles further.
A-Tier: Ember Spirit
Ember’s innate ability, when fully upgraded with his Aghanim’s Shard at max level, acts as a free Radiance. Combined with Sleight of Fist dodging abilities, Searing Chains control, and Remnant mobility, he is an incredibly versatile mid that scales into the late game. He has just cracked 50% winrate and has room to grow as players optimize builds.
A-Tier: Sniper
The HOHO HAHA is back. Hydra’s Breath — one of the nine new items — synergizes perfectly with Sniper. The item adds extra projectiles (inherited from the Specialist’s Array component) and applies a miasma debuff that deals damage based on the target’s max health. For a hero with massive attack range and attack speed, the result is consistent AoE damage that melts tanky carries like Lifestealer and Alchemist.
Sniper still has the same weaknesses (get on top of him and he dies), but if you have a team that creates space for him, he shreds through the current meta’s popular tankier heroes.
Best Offlane Heroes (Pos 3) in Patch 7.41a
The offlane is all about early dominance into mid-game teamfight impact. Three heroes stand above the rest.
S-Tier: Doom
Doom was nerfed in 7.41a — base armor reduced by 1, Lvl Pain curse damage dropped from 15% to 10%. But the hero is still incredible because his base kit got so many buffs in 7.41 that the nerfs barely scratched the surface.
Why Doom is still dominant:
- New innate (Lvl Pain) — deals 10% of all damage enemy heroes receive from Doom over 2.5 seconds in an AoE. This stacks with Infernal Blade’s percentage burn, creating a disgusting amount of bonus damage in teamfights. The AoE and damage massively increase when hero level is a multiple of 6 (levels 6, 12, 18, 24, 30).
- Scorched Earth regeneration is back — 7 to 10 HP regen at max level during Scorched Earth. Since it is typically maxed first, this provides insane lane sustain. The hero just does not die.
- New Aghanim’s Shard — Devour now works on Ancient creeps and makes ability acquisition easier. As BSJ said: “If 33 is buying it, we do not question how good it is.”
Best build: Phase Boots, Drums, Sange & Yasha, Satanic, Harpoon. The SnY-Satanic-Harpoon build from the offlane is what BSJ described as “just dumpstering” teams. Jump in, Doom their carry, right-click everyone else with massive sustain.
S-Tier: Night Stalker (Offlane)
Everything said about Night Stalker carry applies to the offlane version. The difference is build path — offlane NS goes Phase Boots into Aghanim’s Scepter for vision control and extended night duration, then BKB. He creates chaos from minute 5 onward and never stops applying pressure.
A-Tier: Legion Commander (Reworked)
LC received a significant rework. Press the Attack no longer gives BKB but is now AoE, healing and dispelling your entire team in a radius. Her new innate gives armor to herself and nearby allies whenever spells are cast. This makes her a teamfight utility offlaner rather than purely a Duel bot.
The level 25 talent — Duel cooldown refreshes on win — is the late-game dream. Chain Duels in a teamfight are as strong as you imagine. The catch: you need BKB now since Press the Attack no longer provides it, and Legion Commander without initiating tools can feel clunky. But the ceiling is extremely high.
7.41a nerfed her slightly (passive armor bonus removed before casting, Duel duration talent reduced), but the hero is still finding her footing and likely undervalued right now.
Best Pos 4 Heroes (Soft Support) in Patch 7.41a
S-Tier: Spirit Breaker
The expanded map from previous patches made Spirit Breaker’s global presence even more valuable. With the current meta lacking natural initiation from core heroes (Bloodstone mids do not initiate, they follow up), having a pos 4 with BKB-piercing stuns is incredibly valuable.
SB is also the best creep-dragging support in the game. His high base armor and HP mean he can pull and drag the wave without dying, which is critical against the oppressive lane supports dominating this meta. Rush Boots of Bearing into BKB for maximum impact.
S-Tier: Techies
Despite the 7.41a nerfs (Proximity Mines damage reduced from 450/575/750 to 400/550/700, AoE edge damage from 60% to 50%), Techies’ laning stage is absurdly strong. The key change: Reactive Taser is now usable on allies from level 1. BSJ described laning with Techies as nearly impossible to punish because you cannot commit onto either the Techies or his lane partner. Any aggressive move gets answered with Taser plus Blast Off from fog.
A-Tier: Shadow Shaman
The “new patch chaos” hero. Shadow Shaman provides objective threat with Serpent Wards, catches with Shackles, and a new Aghanim’s Shard that adds to his kit. In a meta where games are ending faster and teams need heroes who can push high ground and pick off out-of-position heroes, Rhasta is a reliable choice.
Best Pos 5 Heroes (Hard Support) in Patch 7.41a
S-Tier: Venomancer
BSJ called Venomancer “the absolute most broken five in the game right now.” Here is the breakdown:
- Poison Sting innate — 10 damage per second for 5 seconds at level 1. That is 50 bonus damage just for trading an auto-attack. In the laning phase, this is oppressive.
- New ability: Snakebite — 160 damage over 6 seconds, and enemies take damage every time they attack during the debuff. This punishes aggressive laners who try to trade with your carry.
- Transition speed — after winning the lane (which you will), Venomancer can jungle early, grab neutral items, and transition into a damage-dealing support without much gold investment.
Best build: Urn of Shadows into Spirit Vessel (essential against Lifestealer and Wraith King), then Aghanim’s Scepter. Vessel is particularly strong this meta given how many sustain-heavy carries are popular.
S-Tier: Lich
Sacrifice is back. Starting at two minutes, Lich can consume a friendly creep for experience while denying it from the enemy. This is effectively a double-deny because regular denies only give 50% XP. The experience advantage compounds — a Lich who Sacrifices on cooldown will be 1-2 levels ahead of the enemy support by minute 8, which translates directly into stronger spells and earlier power spikes.
Both Lich and Venomancer build standard utility items (Glimmer Cape, Force Staff, Guardian Greaves), but the fact that their laning stage is so much better now on top of their existing strengths makes them the clear top two pos 5 heroes.
A-Tier: Pugna
Pugna’s winrate skyrocketed because of a subtle but massive change: he is now the source of Nether Ward damage. Previously, the ward itself was the source. This means Pugna’s spell amplification applies to all Nether Ward damage. Combined with his innate (free spell amp from killing enemy towers — he does not even need the last hit), a mid-game Pugna with two destroyed towers has a Nether Ward that chunks 30-40% of an enemy caster’s health in a single spell cast.

New Items Tier List: The 9 Items That Reshaped Dota
Patch 7.41 added nine new items to the game. After one week of data, here is how they stack up:
| Tier | Item | Best Heroes | Why It Matters |
|---|---|---|---|
| S | Consecrated Wraps | Leshrac, Necrophos, Centaur, Tanky Offlaners | Magic resistance + barrier + movespeed. Nerfed in 7.41a but still the most impactful new item. |
| A | Hydra’s Breath | Sniper, Medusa, Luna, Drow | Extra projectiles + max HP% damage via miasma. Counters the tanky carry meta. |
| A | Crella’s Crozier | Leshrac, Pugna, Zeus, Storm Spirit | Stats + spell amp synergy. Works with Rite of Rumusque for sustained casters. |
| A | Essence Distiller | Supports, Offlaners | Utility mid-game option for heroes that need stats and sustain. |
| B | Chasm Stone | Early game cores | Cheap early stats. Builds into bigger items. Solid but not game-changing. |
| B | Shawl | Supports, Offlaners | Early magic resistance component. Enabler item, not a standalone purchase. |
| B | Wizard Hat | Int supports | Early int boost. Component item mostly, but efficient for its cost. |
Consecrated Wraps: Still the Most Important New Item
Even after the 7.41a nerf (magic resistance from 15% down to 12%, Hallowed movement speed from 20% to 15%, barrier duration from 7 to 5 seconds), Consecrated Wraps remains the single most impactful new item in Dota 2. The combination of magic resistance, a barrier that absorbs damage, and a burst of movement speed on activation gives heroes exactly what they need to survive the burst-heavy early fights.
Necrophos in particular loves this item. BSJ specifically called out the interaction: “Consecrated Wraps seems insanely good on Necro for the magic resistance, stats, and health. That is literally all this hero needs in the early game — just to exist and live.”
Hydra’s Breath: The Anti-Tank Answer
With Lifestealer, Wraith King, Spectre, and other tanky carries dominating, the game needed an answer. Hydra’s Breath is that answer. The miasma debuff deals damage based on the target’s maximum health, which makes it a built-in percentage-based counter to exactly the heroes running the meta. Heroes with high attack speed and range (Sniper, Drow Ranger) can stack miasma quickly and melt through even the beefiest Lifestealer.
Reworked Items That Changed Everything
Bloodstone: The Mid Lane’s New Best Friend
Old Bloodstone was a niche snowball item. New Bloodstone is a build-defining purchase for any sustained magic damage dealer. Here is what changed:
- Weakness Aura — enemies near the holder take increased spell damage. This is not a small number. For heroes like Leshrac who deal damage every second with Pulse Nova, each tick hitting harder adds up to thousands of extra damage per fight.
- More HP — Bloodstone now provides more raw health than before, making it a survivability item as well as an offensive one.
- Spell lifesteal retained — still functions as a “Satanic for spells,” letting you heal through fights by dealing damage.
- Lost the dispel — this is the tradeoff. No more instant self-purge on activation.
- Lost mana regen — you need to pair it with Kaya or Kaya & Sange to solve mana issues, which is why the Kaya-first build path is standard.
Shiva’s Guard: Now Pierces BKB
This is huge and cannot be overstated. Shiva’s Guard now pierces magic immunity. The blast damage increased from 200 to 260, and the item is cheaper than before. The radius was reduced from 900 to 825, but the effective spell radius is unchanged because of the item’s built-in AoE bonus. It also no longer reduces health restoration or incoming heal amplification.
For Leshrac and other AoE mids, this means BKB is no longer a complete shutdown. You still deal damage through their magic immunity, and the slow applies. This single change is a massive reason why sustained magic damage dealers are thriving.
What ESL One Birmingham Taught Us About 7.41a
ESL One Birmingham 2026 was the first major LAN played on patch 7.41/7.41a. Tundra Esports won their fourth trophy of the season, defeating Team Yandex 3-1 in the Grand Finals after losing game one.
Key pro meta takeaways:
- Lifestealer was the most banned hero — teams simply did not want to deal with the Radiance-Infest-Ancient-Creep timing. When he slipped through, he almost always performed.
- Leshrac was first-pick material — the Bloodstone build made him a reliable mid that could both push towers and teamfight. Teams that picked Leshrac generally dictated the pace of the game.
- Doom was a priority offlaner — the SnY-Satanic build path gave Doom too much sustain for teams to handle. 33’s Doom games at Birmingham showcased the hero’s potential to completely take over from the offlane.
- The patch 7.41a hotfix dropped MID-TOURNAMENT — Valve released the emergency balance update during ESL One Birmingham, which is extremely unusual. This shows how imbalanced the initial 7.41 release was (particularly Lifestealer, Wraith King, Alchemist).
- Tundra’s consistency — four tournament wins this season (DreamLeague S28, PGL Wallachia S7 runner-up to Team Yandex, and now ESL Birmingham). They are the clear frontrunners heading into PGL Wallachia Season 8 on April 16-26.
| ESL Birmingham Stat | Value |
|---|---|
| Winner | Tundra Esports (3-1 over Team Yandex) |
| Prize Pool | $100,000 |
| Teams | 16 |
| Most Banned Hero | Lifestealer |
| Most Picked Mid | Leshrac |
| Patch Played | 7.41 (groups) into 7.41a (playoffs) |
| Viewership | Second highest Dota 2 event ever |
| Next Major | PGL Wallachia Season 8 (April 16-26) |
How to Exploit This Meta for MMR: Role-by-Role Guide
Here is the actionable section. Below is exactly what to pick and build at every rank bracket to maximize your MMR gains in April 2026.
For Herald to Archon Players
| Role | Hero Pick | Build | Why It Works at Low MMR |
|---|---|---|---|
| Carry | Wraith King | Treads, Radiance, BKB, AC | Two lives, simple combo, skeletons farm for you |
| Mid | Leshrac | Kaya, Bloodstone, Shiva’s | Push towers fast, enemies at this rank cannot coordinate to stop split push |
| Offlane | Doom | Phase, Drums, SnY, Satanic | Remove the enemy carry from fights. Simple but effective. |
| Pos 4 | Spirit Breaker | Boots of Bearing, BKB | Global presence punishes bad positioning (which happens constantly at low MMR) |
| Pos 5 | Venomancer | Urn, Vessel, Aghs | Win lane by existing. Right-click trades are heavily in your favor. |
For Legend to Ancient Players
| Role | Hero Pick | Build | Why It Works |
|---|---|---|---|
| Carry | Lifestealer | Phase, Radiance, SnY, Basher | Fast Radiance timing + Infest plays require basic team coordination |
| Mid | Queen of Pain | KnS, Veil, Bloodstone, Wind Waker | Mobile, hard to kill, dictates fights. Rewards aggressive play. |
| Offlane | Night Stalker | Phase, Aghs, BKB | Vision control and night aggression create tempo advantages |
| Pos 4 | Techies | Arcane, Aether, Aghs | Reactive Taser on allies breaks enemy lane aggression completely |
| Pos 5 | Lich | Glimmer, Force, Greaves | Sacrifice XP advantage compounds into level leads that win mid-game fights |
For Divine to Immortal Players
| Role | Hero Pick | Build | Why It Works at High MMR |
|---|---|---|---|
| Carry | Night Stalker | Phase, Echo Sabre, BKB, Basher | Free sustain, snowball timing, punishes greedy drafts |
| Mid | Ember Spirit | Kaya, Bloodstone, Aghs Shard | Highest skill ceiling mid. Free Radiance innate + mobility = outplay machine |
| Offlane | Legion Commander | Phase, BKB, Blink, AC | AoE Press the Attack is game-winning in coordinated fights. Chain Duel at 25 is OP. |
| Pos 4 | Spirit Breaker | Bearing, BKB, Aghs | BKB-piercing stuns are premium when every core buys BKB |
| Pos 5 | Pugna | Aether, Aghs, Refresher | Nether Ward damage scales with spell amp. Punishes the caster-heavy meta. |
Struggling to Climb in the New 7.41a Meta?
Our Immortal-rank boosters have been playing 7.41a since day one. Whether you need a quick MMR boost to reach your target rank or 1-on-1 coaching to learn the new meta heroes yourself, Team Smurf has you covered.
Heroes to Avoid in Patch 7.41a
Not every hero came out ahead. Here are the biggest losers of the patch that you should stop picking:
| Hero | Winrate Change | Why They Fell Off |
|---|---|---|
| Pudge | Still the worst | Perennial bottom-dweller. Facet removal did nothing to fix his core problems. |
| Puck | Illusory Orb damage nerfed (75/150/225/300 to 70/140/210/280) | Does not abuse Bloodstone well. Outclassed by Leshrac, QoP, Ember in mid. |
| Void Spirit | Base mana regen reduced by 0.6 | Mana regen nerf hurts his laning. Bloodstone mids do his job better. |
| Slark | Shadow Dance MS nerfed (24/36/48% to 20/30/40%) | Slower in fights, talent rearrangement weakened mid-game power spike. |
| Phantom Lancer | Spirit Lance slow duration reduced from 3.75s to 3s | Harder to chase. Naga Siren does the illusion carry job better right now. |
What to Expect: Patch 7.41b Predictions
Given what we have seen in the first week, here are our predictions for the next balance patch:
- Night Stalker nerfs incoming — 55.33% winrate with zero nerfs in 7.41a is unsustainable. Expect Valve to reduce the creep consumption healing or nerf Hunter in the Night attack speed values.
- Meepo will get nerfed or rebuffed carefully — the hero was literally removed from the game twice due to bugs. At 55.05%, he is borderline overpowered but Valve will want to see if the winrate stabilizes before acting.
- Bloodstone might get a cost increase — the item is too efficient for its price. A 200-300 gold recipe increase would not kill it but would delay the power spike timing.
- Hydra’s Breath proc chance might go down — 30% is very generous for a percentage-based damage item. Expect 25% or a smaller miasma damage number.
- Expect the patch before or during PGL Wallachia Season 8 (April 16-26) — Valve has established a pattern of dropping balance patches during major LANs, as they did with 7.41a during ESL Birmingham.
Frequently Asked Questions
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